Tuesday, 14 March 2017

Sigma's Character List for the Forums..

Trifecta:

1. Controller
2. Tank
3. Healer


Main Trifecta

SigmaAtom = Mental    = Cr 302 = SP 400
ZigmaAtom = Earth       = Cr 289 = SP 376
XigmaAtom = Sorcery   = Cr 288 = SP 377

Secondary Trifecta
SgmaAtom = Light (GL)   = Cr 288 = SP 340
ZgmaAtom = Rage (RL)    = Cr 289 = SP 355
XgmaAtom = Electricity   = Cr 285 = SP 340

Tertiary Trifecta
SygmaAtom = Gadgets  = Cr 289 = SP 347
ZygmaAtom = Ice          = Cr 286 = SP 340
XygmaAtom = Nature   = Cr 288 = SP 342*

Quaternary Trifecta
SigmæAtom = QDPS/QT  = Cr 288 = SP 339
ZigmæAtom = Atomic      = Cr 286 = SP 345
XigmæAtom = Water        = Cr 288 = SP 345

Quinary Trifecta
SigmaÆtom = Munitions = Cr 286 = SP 342
ZigmaÆtom = Fire          = Cr 287 = SP 340
XigmaÆtom = Celestial    = Cr 289 = SP 340

Female
BetaAtom = Rage (Female Star Sapphire, placeholder) = Cr 230 = SP 340

Villain
TeraAtom= Light (YL) = Cr 256* = SP 308
PhiAtom = Atomic/Iconic (Female Indigo Tribe placeholder) = Cr 257 = SP 94


Hero (unleagued)
Xigma4tom = Water (Blue Lantern  placeholder) = Cr 170 = SP 88
I have a secondary Water char that will be the main Water if we get a (Blue) Lantern Healer. ^

Census: OrderoftheRedSun
EUPC + Xbox 360 controller.


-------------------
29/Mar/18
Mental was switched from GL on March 2016. Earth was switched from RL at CR 70 and Sorcery was switched from Celestial from also CR 70 (iirc Spring 2015). Only 2 were boosted : Water (boost to cr 100 see below) and one* other to CR 100; the rest were played from tutorial to current CR.

* I forget which one.. thinking either nature or munitions. probably munitions..
14/03/2017

I was Hard Light GL from PC FTP (Autumn 2011) to March 2016 when I switched to Mental, but made a GL char one month later which I leveled. So I am still a GL Veteran.

All the above have both roles, DPS and Secondary role, some are a little low in DPS stance, due to being underpowered, like Nature and Electricity DPS.

*Used the Halloween 2020 free advance for .. TeraAtom/173CR.. to advance him.  255CR. Currently 256CR (same time). Before 173.. I *don't think* I had ever used an advance on him. 02/Oct/2020

^ stats revamp

Leveled a Female Villain (Atomic/Iconic mixed) to CR 32 (few days ago) then used the January 2020 Anniversary level skip today to get her to 255 on her. (11th/Jan/2020)


I also have a couple of chars on the US server. Highest being a T5 iirc QDPS. I have a 'placeholder char' for a blue lantern.. which might end up being Water, but I doubt it, I think I will switch my moonlighting char (names a secret) to Water as I resent not having a lantern healer yet, but im just being a baby. hehe. it's true.. but when i would be playing as Water Sigma, it's all I would be thinking about and so ruin the experience. OR I could change BetaAtom to Water and finish my fifth trifecta.. thoughts thoughts.. ⅁.⅁

placeholder:

XigmæAtom - Sorcery = Cr 100 = SP 108
^ now Water.




As I laid out before, the ability to switch rings for lantern healers would be cool. The above is my placeholder for a Blue Lantern Healer which could also switch to Indigo Tribe being a Hero, but being male, could not be a Star Sapphire, with BetaAtom being a Hero, could have access to all three power ring corps. A Villain female char would have access to Indigo Tribe and Star Sapphire.. it is little known about the Star Sapphire that the 'Predator' is a villain and it is because Carol Ferris is a Hero we see them as heroes. Male Villains would only have access to Indigo Tribe as they are Neutral.

hmm i feel like doing a flowchart :D

                   Male ---
                   |            Blue Lantern
                   |            Indigo Tribe
--Hero--> |
                   |
                   |
                   Female --
                                  Blue Lantern
                                  Indigo Tribe
                                  Star Sapphire

                                                                                                                                                                                                                                                                                                                                          Male ---
                     |            Indigo Tribe        
--Villain-->|
                     |
                     Female --
                                    Indigo Tribe
                                    Star Sapphire                                                                                                                                                                          

It's an agonizing wait until they (DB) finish the Lantern Trifecta, it's not 'confirmed' but as Mepps put it will be 'considered' along with a load of other new powers to be considered, but seeing how it has major support from both the Lantern fan base and even Lantern opponents (people who don't want new Lantern content but sympathize that there should definitely be a Lantern Healer) ..I think Lantern Healer will get bumped to if not top, near top of the queue.                                  
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        US Server

Zigma4tom = QDPS/QT = Cr 98 = SP 159*
SigmaAtomE9 = Fire = Cr 39 = SP 115*
SigmaAtomE2 = Celestial = Cr 2 = SP 11











*(I have a female char called 'BetaAtom' she *was* nature, but I got so frustrated wanting her to be a healer lantern SS I changed her to Rage *just* to get a power ring.
BetaAtom = Rage = Cr 151 = SP 240) see above.
*Future Brainiac SigmaAtom hehe
*E9 = Earth 9 of the multiverse

--------------------------

ITS TWINS!  :D

DPS

Mental /=/ Gadgets
Fire  /=/   Ice
Earth /=/ Sorcery

I find Fire and Ice Tank very dissimilar when practising, and think Fire is a lot like Rage and Atomic Tanking. But I don't have *any* in game experience Ice Tanking. I get the idea though.

Nature and Electric DPS have similarities, but I don't know if i'd go as far as call them 'twins'.
-----------------
14th Nov 2017

Armories

All have 1 base unless otherwise stated.

Main Trifecta

SigmaAtom = Mental   4 Bases/10 Armories* = 4B/10A
ZigmaAtom = Earth      4A
XigmaAtom = Sorcery   5A

Secondary Trifecta
SgmaAtom = Light (GL)   4A
ZgmaAtom = Rage (RL)    4A
XgmaAtom = Electricity   3A

Tertiary Trifecta
SygmaAtom = Gadgets  4A
ZygmaAtom = Ice          3A
XygmaAtom = Nature   2A

Quaternary Trifecta
SigmæAtom = QDPS/QT  3A
ZigmæAtom = Atomic      3A
XigmæAtom = Water        3A

Quinary Trifecta
SigmaÆtom = Munitions 3A
ZigmaÆtom = Fire          4A
XigmaÆtom = Celestial   4A

BetaAtom = Rage 4A

Villain
TeraAtom= Light (YL)  3A
PhiAtom = Atomic/Iconic 2A

ALL have both roles.



SigmaAtom =
2 Troller Armories
5 DPS Armories
1 DPS PVP Armory
1 Troller PVP Armory
1 DPS PVP Phase Armory

Thursday, 2 March 2017

'Content Branch Wings'.. Tech Meta Magic

I have seen a few people say on the forums, that there has been 'enough' lantern content. Last week it struck me how much content is magic centric..



TECH               

Batman Mentor                                                                               
Missions


Jokers Funhouse
The Greenhouse
Old Gotham Subway
Gotham Sewer
Regal Hotel
Monarch Playing Cards
Iceberg Lounge
OMAC Base
Cape Carmine
Star Labs Satellite
The First Piece
Harleys Heist
Wayne Manor Gala
Battle for Earth
duos x 3

Gorilla Island
Oolong Island
Ace Chemicals
Area 51
Bludhaven
Hive Moon Base
WT Containment
Facility 
SG Courthouse
Strykers Island alert
Arkham Asylum
Brothers in Arms
Return to the Nexus
The Bombshell Paradox
Prison Break
A Rip in Time



Batcave
1, 2, & 3 raids

Paradox Wave 
Nexus of Reality

Huntress Iconic
Solo

Thirty eight instances &
NO NEW TECH LANDS.
wow.



META  

Superman Mentor 
Missions

Meta Research Wing
Star Labs Facility solo
Test Subject #1
Science Spire

Gorilla Grodd's Lab
Flashback
Ferris Aircraft
Hall of Doom Recovery
Spark of Ion
Corrupted Zamaron

FOS x3
Assault and Battery
Love and War
Blackest Day
Blackest Night
Brainiac's Bottled Ship
Kandor Central Tower

Smallville
Star Labs RF alert (Green/Sinestro Corps)
Oan Sciencells
Coast City
Mist Recovery
Strike Team
Zamaron Conversion Chamber
Avarice Impurity
Phantom Zone

Twenty eight instances &
One and bit new lands:
Metropolis BattleZone
Central City aka three car parks and a museum




MAGIC

Wonder Woman
Mentor Missions


8th Precinct
Manheim Chinese Theatre
Circe's Stronghold
Circe's Trial
Aegis of Truth
Deep Desires

Shadowlands
Gotham Uni (Isis duo)
Knightsdome Arena
Tunnel of Lust
Ruined Cathedral
Supply Lines
Port of Paradise
Wasteland Wonderland
Raising Hades

Wayward Souls
Trigon's Prison
Themy Divided
Act of Defiance
Desecrated Cathedral
Underworld Trials

Kandaq
With a Vengeance
A Black Dawn
The Gates of Tartarus
Labyrinth of Lost Souls
Halls of Hades
Throne of the Dead
Unholy Matrimony
Olympus
God of Monsters

Thirty one instances &
three new lands:

Gotham Wastelands
Gotham Under Siege
Typhon Invasion







LoA content is technically Tech but with a little magic thrown in. 
wasn't sure if to include.

I did not include the Spectre 
as I would class that as Meta. but it's mixed Meta and Tech. 
I dunno if the Spectre's meant to be magic, but since his basis is the real life Angel Raphael, so I'll say no.

I did not include Halls of Power, 
which feels to me like 
Magic content. I have no idea
what its all about. im not a fan.

Halls of Power.. is something about a guy who seems Meta or Tech, but then he's chasing a magic item of the Source to get it to talk, his backup is a bunch of people who look like they had too many disco biscuits and caused then escaped from a paintball factory explosion. The hero guys talk you like you are a piece of dirt and call themselves 'Gods' and there are insects for no apparent reason running around a small area getting killed that you have to save.. oh and there is a load of dead people attacking you called dregs that look like they escaped from Skyrim. Stop me if this gets too weird!

.. so far sounding like magic to me..

If this is what DC has up against GoTG.. flip! I had a goood and groovy time watching that movie! I understood it. this ^..nah. dont like it.


Additional:

Powers;

Tech

Gadgets
Nature
Ice
Quantum
Munitions
Experimental Serums (u)

Meta

Fire
Earth
Rage (RL)
Light (GL/YL)
Atomic
Mental (Gorilla Grodd)
Electricity (The Flash)


Magic

Sorcery
Celestial
Electricity (Shazam)
Water (u)





REDONE
---------------------------------------

It came to my attention, that Lantern Powers are technology based. Perhaps it's the entities who are meta. and the Guardians learned how to harness their power.



I have seen a few people say on the forums, that there has been 'enough' lantern content. Last week it struck me how much content is magic centric..

I will redo this and include  LoA and Lanterns as Tech, Spectre as Magic (which I find really offensive), and HoP as Meta, shame since it talks and feels like Magic content.



TECH            

Batman Mentor                                                                            
Missions


Jokers Funhouse
The Greenhouse
Old Gotham Subway
Gotham Sewer
Regal Hotel
Monarch Playing Cards
Iceberg Lounge
OMAC Base
Cape Carmine
Star Labs Satellite
Ferris Aircraft
The First Piece
Harleys Heist
Wayne Manor Gala
Battle for Earth
duos x 3

League of Assassins
Demon's Pit
Demon's Plan

Gorilla Island
Oolong Island
Ace Chemicals
Area 51
Bludhaven
Hive Moon Base
WT Containment
Facility
SG Courthouse
Strykers Island alert
Arkham Asylum
Brothers in Arms
Return to the Nexus
The Bombshell Paradox
Prison Break
Assault and Battery
Love and War
Blackest Day
Blackest Night
Star Labs RF alert (Green/Sinestro Corps)
Oan Sciencells
Coast City
Mist Recovery
Strike Team
Zamaron Conversion Chamber
Avarice Impurity
A Rip in Time
Spark of Ion
Spark of Parallax
Corrupted Zamaron



Batcave
1, 2, & 3 raids

Paradox Wave
Nexus of Reality

Huntress Iconic
Solo

Fifty four instances &
one new Tech Land:
Metropolis BattleZone.



META

Superman Mentor
Missions

Meta Research Wing
Star Labs Facility solo
Test Subject #1
Science Spire

Gorilla Grodd's Lab
Flashback
Hall of Doom Recovery

FOS x3

Brainiac's Bottled Ship
Kandor Central Tower
Smallville
Phantom Zone

Halls of Power (11 instances):
League Hall: Security Breach
Artifacts from the Past
Intergang Crime Wave
League Hall: Lockdown
Necropolis: Relics of Urgrund
Resource Recovery
League Hall: Malfunction
Fatal Exams
Happiness Home
Happiness Home (Elite)
New Genesis Now


Twenty seven instances &
two small room areas.
Central City
New Genesis



MAGIC

Wonder Woman
Mentor Missions


8th Precinct
Manheim Chinese Theatre
Circe's Stronghold
Circe's Trial
Aegis of Truth
Deep Desires
Lair of the Spectre

Shadowlands
Gotham Uni (Isis duo)
Knightsdome Arena
Tunnel of Lust
Ruined Cathedral
Supply Lines
Port of Paradise
Wasteland Wonderland
Raising Hades

Wayward Souls
Trigon's Prison
Themy Divided
Act of Defiance
Desecrated Cathedral
Underworld Trials

Kandaq
With a Vengeance
A Black Dawn
The Gates of Tartarus
Labyrinth of Lost Souls
Halls of Hades
Throne of the Dead
Unholy Matrimony
Olympus
God of Monsters

Thirty two instances &
three new Magic lands:

Gotham Wastelands
Gotham Under Siege
Typhon Invasion




While I still feel, Halls of Power walks and talks like Magic content and Lantern content walks and talks like Meta content, it's categorized above as it is on the wiki, as Meta and Tech content, respectively. LoA content is ninja style Tech, even though Ra's al Ghul himself is Magic.

The areas for Meta are too small to be considered a 'new land'. The HoP area is appallingly small, and while I do like Central City, likewise, is it not even the size of Little Bohemia to consider it a 'city' which Gotham Wastelands is; large enough to be a new city.

Since 2012 players have been asking to expand Central City, I have been one of those players. If the Devs took Little Bohemia and used it as template for Central City, giving us the ability to have player bases, to have the CC bounties in Central City, they could use the new city to be cut-up for the later usage, which is what Central City is now, a small cut up area.

As far as New Genesis goes.. I never go in there, don't like it. It is super tiny because of the cavernous causeways and room size ceiling.. after setting the tone of Gotham and Metropolis, you could tell the Devs LOVED what they were doing, and in so much as this, I could instantly tell, they had not put the same love into New Genesis when I saw the tight ceiling size, and felt this was an evaluation of us as players, what we were worth to them. And in this, I was never going to like the content, which I initially tried to as I was unfamiliar with Darkseid et~al.






Additional:

Powers;

Tech

Gadgets (Batman/Joker)
Nature (Poison Ivy/Beast Boy)
Ice (Mr Freeze/Killer Frost)
Rage (RL)
Light (GL/YL)
Quantum (Rip Hunter/Major Force)
Munitions

Meta

Fire (Superman/Heat Wave)
Earth (Terra?)
Atomic (FireStorm)
Mental (Gorilla Grodd/ Martian Manhunter)
Electricity (The Flash)


Magic

Sorcery  (Circe)
Celestial (Wonder Woman)
Electricity (Shazam/Black Adam)
Water (u) (Aquaman)

Cancelled:
Experimental Serums (u) (Bane)

Mepps said:

"We do not have plans to continue development on serums. 

We do have plans to continue development on water, after the stats revamp. 

Just to clarify!"

23rd of Feb 2017.
-------------------------

IMHO most 'popular' suggested powersets

Shadow Controller.. I would make Tank.
Cosmic Controller
Lantern Healer

Sunday, 26 February 2017

First Impressions of Stats Revamp (1.4)..

Hi guys


So.. I went on the test server for the first time since the 'stats revamp'. My thoughts? It's a harder stat clamp, masquerading behind a really nice new UI. I like the new UI I *really* do.

I remade my 'MonkoftheRedSun' char, but this time I made him Mental. I play Mental on Sigma these days so I knew what I was expecting. I am a GL vet and still have GL (and RL) chars. I played the Spark of Parallax solo at 166 cr. near the end Bleeze got me to half health.

This is.. astonishing, that the developers took away the 'good' parts and made the bad parts worse. it felt like I was playing at a cr much closer to 'correct' cr for the content.. this is a major slap in the face to anyone that has already earned their place. I will say it was very 'balanced'.. but a totally unrewarding experience. Why am I constantly using my weapon?? and why is it doing such **pitiful** damage? Either this is intentional by the part of the developers or they have so many 'yes men' around them they do not know.

Let me explain..

The reason people play RPG's is to get their characters *stronger*, each passing of a milestone is important to a player, and once passed, you are accepted as powerful towards that content. 'Balancing' aka stat clamping.. removes the reward that you earned. that perhaps you spend hundreds of hours EARNING. When I go into any T1 alert I should feel as OP as I do on the streets of Gotham and Metro, if I am end game I should *feel* my power at all times, with only end game content being challenging to me.

A Dev might ask 'don't you want to enjoy the content again, like you did the first time?' and the answer is simple: there is NO WAY to enjoy the content like I did the first time. If I am leveling a char, and I get into a good group, then there is a slim chance it might happen, but if I have passed that content.. all that is accomplished is that I have been made a fool of, as it is expected and DESIRED that those who have passed that stage are equally powerful to the cr they have achieved*.

That is how RPG's work. and always have. and always will.

Imagine a game..where each night you sleep, you have all your armor and weapons stolen and you wake up robbed. With opportunity you must spend significant time and resources to achieve satisfaction. Satisfaction that will never come as you are robbed again when you sleep. So you are left without hope. Without reward. Without reason to continue in a game that does not reward players.. but punishes them for interacting with it.


The methods they have now implemented in 1.4 had me constantly using my weapon, for no good reason.

It **feels* like an even HARDER STAT CLAMP. Now you understand why I said this.

I called the 'power back' mechanic 'AM'.. changing this was.. either spiteful or short sighted. It IS fine as it is in game.In fact.. the campaigners of #StatsMatter... of which I was one, focused less on balance and more not getting robbed.

Seems we are going to get robbed even more now. it's crazy!!

Finally..

As a side note, it has been announced that the new content is April, and so from the release ORS will be operational again.Unless this machiavellian 'Stat Clamp Deluxe 1.4' hits live.



SigmaAtom


------------------------------------

*this (feeling like the first time in a raid with a good group) has happened 3 times since I returned in December 2014. Twice before stat clamping was implemented 5 months later (April 2015). and once since, which was 3 weeks ago. Feb 2017.

Orginal GU47 info link:
https://forums.daybreakgames.com/dcuo/index.php?threads/halls-of-power-part-ii-game-update-47.249314/


Mepps said :

"Until now we have had to rely on raw stat differences to tune challenge levels. This lead to a very wide difference between low and high level statistics. Level 100 stats were over 600 times greater than level 1 stats. We can finally correct this. Now when fighting against non-player enemies with a Combat Rating higher than yours, you will inflict less damage and take more damage. The greater the difference in Combat Rating, the more you experience these effects."


It did not need correcting. it was already correct.
It was EARNED. We were ROBBED.

Now why they are messing with WM and AM I dunno.
unless is it a veiled attempt at more stat clamping.

No one from the #statmatter campaign asked to :
Remove AM.
Remove WM.
Slow us down.

What we did ask for:
Removing of code that prohibits us from expressing our full cr. THE END.


Wednesday, 18 January 2017

Lantern Healer + New Lantern Content.. a suggestion..

Hi guys

I have retired but am helping out in a Child league of ORS, off and on, training and playing a bit.

---------

so as outlined [HERE] the work on a lantern healer could be done in a very short amount of time, needing only 7 new powers to complete the powerset.

I want to talk about new content to back up that suggestion.

I have often thought over the last year to two.. DCUO could have a 'new' city.

Why not open Coast City? well for one it is said to be too much work to make even a small new area, this is why we have 'cut up' areas at present. But.. I had an idea/tactic that would involve a modest amount of work, and give us a new city.

If South Gotham was unbottled and cleaned up then joined to the Coast City alert area, the resources used to reform South Gotham in to Coast City would be moderate.

No one has ever seen what South Gotham looks like unbottled so to the eyes it would be fresh and new. We could have new player bases and a fresh place for future instances to be 'cut up'.

In Coast City we never hear of their police stations, but we hear Star Labs has a strong presence, so hero safehouses could be a modified Star Labs (from the Superman vs Lex Luthor Star Labs instance) and villains could have a modified LexCorp safehouse from (the Iceberg Lounge).

So from Ferris Aircraft, we have a road in the south that exits the base. we have a few sparse buildings and slight desert which leads to a bridge.. that bridge would match up with the bridge leading in to (former) South Gotham, which now is the re-newed city of Coast City.

What's there?

2 safehouses per faction
5 suburbs
Huge Power Batteries, one for each Corps.
player bases.

General Missions

Star Sapphires trying to convert the women of Coast City. As Villians and Heroes, you must stop them in their misguided ways. Daily with an extra iconic boss fight; Carol Ferris.

Open World Raid Iconic* Bounties:

Heroes:
Hank Henshaw YL (team up YL)
Hal Jordan YL        (team up YL)
Bizzarro YL            (team up YL)
Larfleeze - Agent Orange
Black Adam SS    
Sinestro WL
Sapphire - StarHeart*


Villains:
Robin BL (team up BL)
Aquaman BL (team up BL)
Supergirl RL  (team up RL)
Bleez RL        (team up RL)
John Stewart SS
Batman WL (Deadman granted)
Alan Scott - StarHeart**

For Heroes x 3 YL fight, and for Villains two team ups of x 2, all leading to fighting the devastating 'StarHeart', The last two fights of WL and StarHeart should be done as a entrance instance, the queue of which only appears in 'On Duty' once the other bounties are completed. No limit or replays required, as long as you complete the others before you can queue again.

Star Labs/LexCorp 'Duo Survival Mode'.

Gorrilla Grodd has taken over Star Labs and released the Iconic prisoners, you as a hero for Vibe or villain for Killer Frost, must send them back to their cells.

In Coast City.. there are many HUGE power batteries for each Lantern Corps.. while you (a Lantern) are near one of those batteries you either get a buff or debuff depending on the ring you wear. Players with powersets other than a Lantern Corps, get neither.

EVERYONE hates being 'caged in'. So the ceiling and limits would be as normal to the other two cities. no strange invisible walls makes us happy :)

What do you think?

I think this *needs* to happen, but either that's demanding of me, or I can see how badly the community wants these ^ kinds of things.


peace


SigmaAtom


*
Unlike the Mist Bounties, these Iconics can make Hard Light Constructs, Bizzarro making two huge fists to smash, Aquaman making sea creatures and tidal waves out of the air, Robin making batarangs appear behind you, Black Adam holding you down with hand clap and firing lightning at you. you get the idea.



*/**
Suggested backstory.
Sapphire the Earth Two version of Carol Ferris; The StarHeart making these individuals like 'priests' of their entities. Since Sapphire has came to Earth one, she has become linked to The Predator, just like in her original Earth.. and like Alan Scott being linked to Ion, neither of them need to charge their rings (they don't have rings) to create constructs. .. it's like Hal Jordan is the number 1 General for the GL's and Alan Scott is their Priest.

Sapphire is actually evil, unlike Carol Ferris of Earth One. She went from street urchin to adult jewel thief after her father died when she was young and Ferris Aircraft went into liquidation (she was 8yo). This was how she first acquired the name 'Sapphire'.  She has killed people for money (as an assassin) until she met a dying Star Sapphire and felt the connection to The Predator of Earth Two, Sapphire remembered the love for her father.. and in this loneliness the Predator has pity and solace on her. Her story is almost identical to Hal's except she wasn't given a ring but imbued by the violet flame. The Predator saw in her the potential for great love. Note Alan Scott does not know that Ion existed in Earth Two. The Guardians did not exist, everything was done by the entities themselves.

Thursday, 8 December 2016

ORS is effectively Mothballed.

Hi

I have mothballed ORS, until, I assume March when I return, I needed a break. Have not had fun in this game for a long time and was only wasting money on it.

There are a couple of members still in ORS, and Kaya is there but pretty much inactive. Da and Jupiter Tonans have left as I asked them to, as it was unfair to hold on to them while I was away.
Today I found out they joined Freaks n Geeks league, I'm sure Akbar Khan (present league boss at time of writing) will look after them. I know Khan.. we're friends, he's a good dude.

Sigma

Wednesday, 23 November 2016

A Very Personal Dissatisfaction..

Hi guys

AFIII was launched on the 17th of Nov 2016, I don't relate to magic content, with the exception of Doctor Fate/Robert Newell, whose voice acting just pulls me right in, it is the only reason I like and play HoF (Hand of Fate).

A couple months ago, I became fascinated by the idea of a Lantern Healer.. this fascination has not left me yet. Everytime I am online I think about it.. and even the moment of clarity I had was so sharp, before I would log I would forget it wasn't real already. This.. persuasion of my heart has not stopped in all these hours and weeks; months now even, I have been logging and wondering why I am still playing, and AFIII has crystallized this even more, i am sad to say. WHY? becuase even though the content is well made, and much of it 'enjoyable'.. I feel that I just can't relate to it.

It becomes more and more evident to me, as pour money into this game, that I'm not happy. I think more and more about Borderlands Pre-Sequel, that wouldn't cost me anything to play as I've bought the season pass, and there is matchmaking and I can meet new people, and have a good time, not feeling bad for the hundreds and hundreds of pounds I've spent on DCUO in the last 5 months.

I'm not saying DayBreak have done anything wrong per se, I mean the content is not 5 months worth (3 months and 22 days to be exact) but generally people are pleased, if a bit miffed it took so long, and so wasted our membership.. and then gave a free DLC month to non members. ouch!

I'm wasting my money opening those boxes (time capsules) because I am not satisfied with the game, and while i realize why; lack of content for so very long, nothing is going to fill this hole i have now, except, perhaps leaving or taking a step back. I have not been happy in DCUO for many months.

As I write, I struggle inside myself, whether or not to leave my hobby of many years.

I don't know..

Sigma

Thursday, 15 September 2016

Lantern Healer (Reworked)


System One, Ring Switching:
I would like to be availed a lantern healer whom I could switch rings at will, but that leaves us with the caveat that only females are allowed to be Star Sapphires.. which suits me fine. I have a female nature healer I would much prefer to be a Lantern and I would buy a extra char slot to make a male Blue Lantern, with both being able to switch to Indigo Tribe.

A 'ring cooldown' like an armory cooldown could be implemented to give time for the servers to load each blue/violet/indigo variant. this also sticks with lore, as removing your ring (for the other corps except GL and YL) is said be very 'draining'. Within the style menu in the section for skin colour etc an option for up to 3 colour squares, each one representing a ring.

System Two, Permanence;
If it was decided this would be technically expensive to switch rings, that the new coding would cost too much to implement.... and IF it was decided you could not switch beyond; the character power select screen or power switching token..

Then this would be MUCH cheaper to implement rather than a ring switching system. Power choice directly. All three powers would be near identical, with only cosmetic changes, esp. the power colours and ring colours.

The ideas put forward here, are the culmination, of RL/GL/YL, with a sympathetic emphasis on the Red Lantern 'damage-out-healing', and the Infinite Combos of the GL/YL corps.  Like the RL 'Infuriate', the damage-out-healing for all group members, but is now without the need of a super charge. Of course there is a HoT and Priority heal, which is restoration based, but the other powers work together to make an effective healer while encouraging much damage.

                   Male ---
                   |            Blue Lantern
                   |            Indigo Tribe
--Hero--> |
                   |
                   |
                   Female --
                                  Blue Lantern
                                  Indigo Tribe
                                  Star Sapphire

                                                                                                                                                                                                                                                                                                                                          Male ---
                     |            Indigo Tribe      
--Villain-->|
                     |
                     Female --
                                    Indigo Tribe
                                    Star Sapphire                                                                                                                                                                    


It's within current canon inside the game due to vendors and (an) instance.

Blue Lantern for both hero genders, available from the vendor in Mogo (cr 97 'Shepherd of Adara')
Indigo Tribe available for both genders and both factions in WT/HoD (iirc around 110-120 cr 'Vesture of Proselyte')
Star Sapphire for Females of both factions as a reward in Love and War (iirc 97 'Heart of the Predator' )

--------
The only remaining Lantern power would be Orange with the 'Avatar of Ophidian' available in HoD.. but since it would most likely be a controller power (Mepps once said this on a live stream) and the only person in canon that is supposed to have a Orange Lantern ring is Larfleeze, Agent Orange.. IMHO I can never see it going to be a powerset in DCUO, much like White and Black are too OP, Larfleeze isn't deputizing (giving rings to..)  anyone.



Morality vs Faction



On the subject of Star Sapphires..and if they are hero or villain, they are both, Carol Ferris is a hero.. and The Predator is a villain.. a being who encases other beings in crystal with a view to brainwash them using a ring to continue the influence over them into mindless drones. So yeh.. villain.

Actually it's quite a dynamic between Carol Ferris and the Predator.. the Predator's number #1 lantern is a hero. This is smart, as even as Carol will not always obey.. she can inspire love easily.

Fwiw, I have never seen a male Star Sapphire amongst the mobs. This correctly fits the lore.

Indigo Tribe work with Sinestro corps Red Lantern Corps, Green Lantern Corps & Blue Lantern Corps; and see no difference between them. They are neutral. This is the story told in DCUO and part of our world.

Hope and Life can only be heroic.
Compassion is neutral.
Love is both hero and villain.
Avarice is villainous with shades of neutrality.
Death is double villainous even to the villains.
Fear is heroic to themselves and villainous to others.
Rage is Neutral.
Will is heroic.

Will and Morality of the User

Fear
Will
Hope
Rage

Will and Morality of the Ring

Death
Avarice
Compassion
Love

Morality of the Ring and then User

Life

------------------

DCUO Banned List:
White Lantern
Black Lantern

Canon Breaking:
Agent Orange/Orange Lantern
--------

Observed Power Moves

Larfleeze  (Agent Orange)

Is observed to be identical to the Hard Light Power aka. Green Lantern / Sinestro Corps.

-----
The following pictures are screen caps from Jens Andersen's video, and for non-profit educational purposes only. besides.. why not go and hit him up with a sub on his YT. Jens Andersen
:Video Here: credit also to 'Select Few' for taking part in the raid :)
------


Carol Ferris (Queen Star Sapphire)

While The Star Sapphires have 'Fan' from GL/YL, Carol herself shows many more moves.

She has a unique variant of 'Lightblast'.  ..like RL Ragebringer, these are similar. In the video this is called 'Violet Light Blast'.

here is a picture:




During the power, the blast targeted allies and enemies, and after the above move, the Star Sapphires had a defence buff, meaning it could be an opposite to Lightblast in Controller stance. And be a Healer defence buff.

Another variant is called 'Passionate Embrace', with wavy lines instead of straight.

See Pictures:








There is also a unique variant of 'Handclap' which has two sets of hands.
In the video the name of the power is 'Hand Clap'.

See picture:




One set hands claps the first target and the second the next closest.

Carol has a variant of Azure Shockwave also, this is a power of Saint Walker (Blue Lantern). In the Video the name of the power is 'Absolute Devotion'.

See Picture:



She also has a unique variation of Temperance/Lantern Ward, which has Star Sapphire insignia's searching the ground.

See Pictures:




On second thoughts this *may* be a separate move.



The Pictures are in the wrong order as it was another SS that cast the second one.

Another power may be the Star Sapphire equivalent to Green Lantern and Sinestro Corps 'Ram'. It Corkscrews through the ground towards enemies.

See Pictures:










I did not observe these were infinite combo's like GL/YL, however even the mobs with GL/YL rings do not perform infinite combos. Much is unknown, but given that GL/YL/RL are precs based, it would follow that the other lanterns are too, including the Star Sapphires.


Saint Walker (First Blue Lantern)

Walker already has a legends character, I used :  this :  video by Kreese2007 to find out his moves. thanks to him.




Salvo of Adara, is a very loose variant of 'Ram' with a few improvements for DPS. The shot is 5 fold and becomes wider the further out your are.


Munk seems to have a non-supercharge variation of the blue lantern 'Hope'.


The move can be seen :  here : in Balkan's video @ 8:44
Which Indigo-1 has also in Corrupted Zamaron duo.

Ever been in a raid.. and the healer prefers to spectate rather than participate? yeah, that's Indigo-1.

I am of course joking. I have been in that duo many times and she has helped. however after researching a few YT vids.. and her just standing watching during a boss fight, i thought it was funny.

Indigo-1 has a second variation of 'Hope', this time it blasts a huge circle of blue light from the epicenter.

can be seen in ApoSenseii's vid @ 7:30/31 .. look : here : and use YT slow-mo. :)

I will try to find the names (and pictures) for these, might be tough though.

Kyle Rayner 

Having both a Green and Blue ring limits our knowledge of available Healer class lantern Heal/DPS abilities. but here are his powers.



While Construct Pencil is green, it could be retconned into DPS equivalent/variant of 'Entrap' if a book was added to snap close on the enemies. Variants could be : Construct Rose; entrap enemies of Love in light construct heart shaped chocolate boxes and let them know the pain they cause with a single construct rose. Construct Rubber Baton; entrap enemies of compassion within light construct rubber balls and make them feel the pain they cause with a construct rubber baton.

"Inspired Blast" is a variant of "Azure Shockwave" and the seemingly devastating "Absolute Devotion".

FWIW, Lantern Ward is my preference for the Lantern AOE Damage-out heal. With a 'Pull' instead of 'Push' effect, for making a 'Tank Mat'.. (the healer lays down the mat and Tank stands on the mat pulling mobs toward the center, while the group, gets damage based healing, players do not need to be in the AOE but mobs do)

Mind Over Matter, is a construct shield, I could easily see this being you + 3 group members, much like the other healers. Imho should time based, and damage in + power in.

Conflagrate is a power very unique to Kyle, I would think it like, Amon Sur's Yellow Lantern pet. Only he can do that.

A 'Inspired Blast' variant imho, should be the HoT and a variation of 'Recharge' for priority heal.

Already we have 17 of the 24 powers. 2 trees of 12 powers, I would suggest that they are called 'Peace' (healer) and 'War' (DPS)

^ With the #statsmatter updating coming we will not need to have separate trees.


Violet Light Blast
Passionate Embrace
Hand Clap
Absolute Devotion/Inspired Blast/Azure Shockwave
Temperance/Lantern Ward
? Insignia
? Corkscrew
Salvo of Adara
Mind Over Matter
Recharge (Rejuvenate)
Hope Indigo Variant 1
Hope Indigo Variant 2 Supercharge

Fan and Spikequake are part of the Star Sapphire powerset.

Update: Found a CC from Star Sapphire called 'Dust Cloud' very powerful CC. would make excellent attack buff. Also they *seem* to have 'standard' Lightblast, the same one as the GL/YL's. If so, they have 2 Lightblast variants and the original. There is also 'Construct Grenade' adding one more power.

Another 12 7 could be taken variants of GL/YL.. or even RL. For example a variant of 'Infuriate' for group healing supercharge. The Star Sapphires seem to have a variant of RL 'Dreadful Blast' but it was very difficult to see in the video. Update: this seems to be simply their 'range' attack and not anything special. However, a cloned variant of Dreadful Blast (Hopeful Blast/Passionate Blast/ Empathy Blast) would suit as a good DPS power. non-infinite combo.

A variant of 'Violence', could be used as a priority heal.

A variant of 'Snaptrap' with two huge pillows, balanced for *very* strong CC and not strong damage.

I'd like to see a 100% SC variant of 'Triage' as a raid heal; you + 7, time based.

Re-list:

Violet Light Blast
Passionate Embrace
Hand Clap
Absolute Devotion/Inspired Blast/Azure Shockwave
Temperance/Lantern Ward
? Insignia
? Corkscrew
Salvo of Adara
Mind Over Matter
Recharge (Rejuvenate)
Hope Indigo Variant 1
Hope Indigo Variant 2 Supercharge
Fan
Spikequake
Dust Cloud
Construct Grenade
Orig. Lightblast


Whats missing? 3 Supercharge abilities, 4 Powers. Description; definition of which powers do what.

I'd like to see the Healer Lantern have infinite combos like GL/YL. I think that would be cool.

Re-list + Suggestions :

Violet Light Blast (inf)
Passionate Embrace (def buff + inf; chance to ground targets)
Hand Clap (inf)
Absolute Devotion/Inspired Blast/Azure Shockwave (HoT+ all enemies in the radius become *targeted* damage-based heal mobs)
Temperance/Lantern Ward ( Damage based Heal/Tank mat puller)
? Insignia (inf)
? Corkscrew (inf)
Salvo of Adara/Salvo of Zamaron/Salvo of Nok (inf + target damage-based heal)
Mind Over Matter/Heart over Will/Power over Apathy (time based group shield + damage in = power in)
Recharge (Rejuvenate) (Priority Heal + movement buff)
Hope Indigo Variant 1 (inf, attack buff + percentage damage-out heal)
Hope Indigo Variant 2 Supercharge (25% SC damage out heal + 50% health for all party members)
Fan (inf)
Spikequake (CC + target damage out heal)
Dust Cloud (Strong CC; low damage, but attack buffs group members AOE + HoT)
Construct Grenade (high damage/70% modifier + inf)
Orig. Lightblast (Def debuff in healer role + inf)
---
Hopeful/Passionate/Empathic Blast (Dreadful Blast) (25%-50% of vita power recharge to group on completion of the combo/interruptible/regen debuff)
Construct Pencil/Construct Rose/Construct Rubber-Baton (Entrap)  (inf)
Knowledge/Commitment/Sympathy (Violence) (Priority Heal + AOE movement buff)
Hold Fast/Hold to Love/A Kindness (Snaptrap) (inf)


SuperCharge
Last Hope/All for Love/Charity (Triage) Supercharge (100% SC / maintains full health for all party members*)
Group Shielding (raid shielding; time based 50% SC)
Reparation (50% SC variant of Chompers / aggro debuff and heals groups of mobs until they attack, then all healing becomes damage x2 to them and the group is healed all damage in + 10%; no CC)

I would suggest fireflies instead of the small bear traps for the healer chompers variant.

Last Hope/All for Love/Charity
Have you ever been in a raid.. and been a hairs breath close to beating a boss? a healer could reserve this SC for the last 60 seconds of the fight. Making it a very meaningful SC..but with it being a 100% not very easily attained and so could not be abused.

Animation locked in place for the duration. suggested time 60 seconds.

Reparation
hehe kind of proud of this one.. seems like a dud until you think about it. So for the group to do the most damage they all need to stop hitting, this builds teamwork, the mobs will be wiped out when just one of them hits, sure there is the danger a group member might die, but for best results leave the longest. rem *even* being close to a mob as [Assault] will aggro them, you dont need to hit them!

Imagine as a tank, you are *just* about to die, and the healer hits up this power, and the group realizes and stops. wow.. cool! Rejuvenate would be passive and draw no aggro from the mobs.
So stopping means everyone, inc the Tank can have a quick break and get a heal.


Group Shielding
You + 7 group members, shielded. Healing over time. without power over time. Healer equivalent of GL/YL SC Group Shielding with Healing over Time instead of Power over Time. Usable while controlled. 50% SC.

I hope you enjoyed this.. debriefing of Lantern Powers and a Potential Lantern Healer.

Have a Great and Bizarre Day!

Sigma

-------------------


Update:

Post from the forums, 3rd/Aug/2019:

I've been advocating a Lantern Healer for some time (as have many others gladly :) )

I realized something about my suggested unified Lantern Healer system last week..


























It's within current canon inside the game due to vendors and (an) instance.

Blue Lantern for both hero genders, available from the vendor in Mogo (cr 97 'Shepherd of Adara')
Indigo Tribe available for both genders and both factions in WT/HoD (iirc around 110-120 cr 'Vesture of Proselyte')
Star Sapphire for Females of both factions as a reward in Love and War (iirc 97 'Heart of the Predator' )

--------
The only remaining Lantern power would be Orange with the 'Avatar of Ophidian' available in HoD.. but since it would most likely be a controller power (Mepps once said this on a live stream) and the only person in canon that is supposed to have a Orange Lantern ring is Larfleeze, Agent Orange.. IMHO I can never see it going to be a powerset in DCUO, much like White and Black are too OP, Larfleeze isn't deputizing (giving rings to..)  anyone.

---------
10th/Aug/2019

Found a new Star Sapphire power move 'Surprise Volley'. Thanks to HeartofSky for the vid: here https://www.youtube.com/watch?v=44I9fb0Zl3U


It's very hard to take a picture of because it *seems* to be a 'chain lightning' effect
I'm not sure.. in fact, I can't really see anything except the SS Vanguard's animation, which is a bit like the kryptonian air punch but without the arm going up.

--

11th/Aug/2019

Seen another one.. Predator's Dangerous Devotion


Seems to be a solo tank pull version of Passionate Embrace done by the Predator. This should probably remain unique to him.

----

Thinking more on how to cheaply to make this powerset.. IF it was decided you could not switch beyond, the character power select screen or power switching token..

Then this would be MUCH cheaper to implement rather than a ring switching system.
in fact I'll add this above. 11th Aug.2019