Wednesday, 15 March 2017

Crossover Powersets.. A Daydream..

Hi

While I play I oft imagine this or that.. its important to the enjoyment of my playing.
Here is one idea that has been going around my head for a VERY long time; Crossover Powersets.

If you have seen my post on Fire and how I thought it was already a crossover powerset (an old glitch that was fixed in 2013) you'll already know where I am coming from.

We already have a crossover powerset in Sorcery, that we have: a DPS Pet, Healer Pet, and a Tank Pet. Fury DPS, Watcher Healer and Guardian Tank. I must say the devs have done a great job with Guardian as Tank.. he is *OK* and I mean he is OK for a proper human group member, like a novice *human* Tank player. He gets how to Tank. I am very pleased with him currently, and if we are without a Tank, I will switch to my Tank Pet Armory, which is me in DPS stance with Guardian and he is, if not perfect, a close and *useable* Tank.

Fire I feel would make a great second addition to crossover powersets. In DPS stance, I would like to see 'Inferno' heal players within the AOE, giving them a slight HoT.. aptly named hehe, a slight HoT and damage out-based healing while you are aflame. That would be enough. nothing else would be needed.

In Tank stance for Fire, I think it already provides white damage immunity, but i'd have to check that.

For Gadgets Controller.. I would like to have a pet that acts like Watcher does but for Power. A Controller Pet, we have Drone, which does do this in a strange kinda way, he just generally PoTs the group and doesn't charge anyone. A major problem is that he is a supercharge, if he were a normal power he could be permanent, he shield (up to 4), revive KO'd players, PoT and charge.

For Turret, it might be good to make him a Tank, as he does *such pitiful damage* especially compared to Fury and Crystal, at least then as a Tank he could be a usable group member in DPS stance.

I think that would complete the Crossover Powersets :)

regardless I am glad to have shared these ideas

have a great day!

Sigma


-------------------------------

Sorcery  = Healer/DPS          Crossover = Tank (Pet)
Fire        = Tank/DPS             Crossover = Healer
Gadgets = Controller/DPS     Crossover = Tank (Pet) and improved Pet Controlling.

I spent some time testing Turret as a Tank (I was DPS stance), he was *awful* in FOS3, the mobs just ignored him, I would have liked to see his grenade be a Tank taunt, as it does near zero damage (he was cr 171 the mobs were cr 80 and he couldn't damage them with the grenade at all and with the rest of his attacks, while he did do a little damage, it was so little while I was waiting for him to kill them, I lost half my health O.O) .

I know Gadgets is AM powerback, and so you get the crits like Mental, but this is not so in Troller Stance, so this could be remodeled to be more like Sorcery but for Controller Stance only.

Fire does still have issues with the AM powerback, but these are seemingly intentional. I would remove the 'Volatility' so the AM could start working like other powers do normally.

Tuesday, 14 March 2017

Sigma's Character List for the Forums..

Trifecta:

1. Controller
2. Tank
3. Healer


Main Trifecta

SigmaAtom = Mental    = Cr 302 = SP 400
ZigmaAtom = Earth       = Cr 289 = SP 376
XigmaAtom = Sorcery   = Cr 288 = SP 377

Secondary Trifecta
SgmaAtom = Light (GL)   = Cr 288 = SP 340
ZgmaAtom = Rage (RL)    = Cr 289 = SP 355
XgmaAtom = Electricity   = Cr 285 = SP 340

Tertiary Trifecta
SygmaAtom = Gadgets  = Cr 289 = SP 347
ZygmaAtom = Ice          = Cr 286 = SP 340
XygmaAtom = Nature   = Cr 288 = SP 342*

Quaternary Trifecta
SigmæAtom = QDPS/QT  = Cr 288 = SP 339
ZigmæAtom = Atomic      = Cr 286 = SP 345
XigmæAtom = Water        = Cr 288 = SP 345

Quinary Trifecta
SigmaÆtom = Munitions = Cr 286 = SP 342
ZigmaÆtom = Fire          = Cr 287 = SP 340
XigmaÆtom = Celestial    = Cr 289 = SP 340

Female
BetaAtom = Rage (Female Star Sapphire, placeholder) = Cr 230 = SP 340

Villain
TeraAtom= Light (YL) = Cr 256* = SP 308
PhiAtom = Atomic/Iconic (Female Indigo Tribe placeholder) = Cr 257 = SP 94


Hero (unleagued)
Xigma4tom = Water (Blue Lantern  placeholder) = Cr 170 = SP 88
I have a secondary Water char that will be the main Water if we get a (Blue) Lantern Healer. ^

Census: OrderoftheRedSun
EUPC + Xbox 360 controller.


-------------------
29/Mar/18
Mental was switched from GL on March 2016. Earth was switched from RL at CR 70 and Sorcery was switched from Celestial from also CR 70 (iirc Spring 2015). Only 2 were boosted : Water (boost to cr 100 see below) and one* other to CR 100; the rest were played from tutorial to current CR.

* I forget which one.. thinking either nature or munitions. probably munitions..
14/03/2017

I was Hard Light GL from PC FTP (Autumn 2011) to March 2016 when I switched to Mental, but made a GL char one month later which I leveled. So I am still a GL Veteran.

All the above have both roles, DPS and Secondary role, some are a little low in DPS stance, due to being underpowered, like Nature and Electricity DPS.

*Used the Halloween 2020 free advance for .. TeraAtom/173CR.. to advance him.  255CR. Currently 256CR (same time). Before 173.. I *don't think* I had ever used an advance on him. 02/Oct/2020

^ stats revamp

Leveled a Female Villain (Atomic/Iconic mixed) to CR 32 (few days ago) then used the January 2020 Anniversary level skip today to get her to 255 on her. (11th/Jan/2020)


I also have a couple of chars on the US server. Highest being a T5 iirc QDPS. I have a 'placeholder char' for a blue lantern.. which might end up being Water, but I doubt it, I think I will switch my moonlighting char (names a secret) to Water as I resent not having a lantern healer yet, but im just being a baby. hehe. it's true.. but when i would be playing as Water Sigma, it's all I would be thinking about and so ruin the experience. OR I could change BetaAtom to Water and finish my fifth trifecta.. thoughts thoughts.. ⅁.⅁

placeholder:

XigmæAtom - Sorcery = Cr 100 = SP 108
^ now Water.




As I laid out before, the ability to switch rings for lantern healers would be cool. The above is my placeholder for a Blue Lantern Healer which could also switch to Indigo Tribe being a Hero, but being male, could not be a Star Sapphire, with BetaAtom being a Hero, could have access to all three power ring corps. A Villain female char would have access to Indigo Tribe and Star Sapphire.. it is little known about the Star Sapphire that the 'Predator' is a villain and it is because Carol Ferris is a Hero we see them as heroes. Male Villains would only have access to Indigo Tribe as they are Neutral.

hmm i feel like doing a flowchart :D

                   Male ---
                   |            Blue Lantern
                   |            Indigo Tribe
--Hero--> |
                   |
                   |
                   Female --
                                  Blue Lantern
                                  Indigo Tribe
                                  Star Sapphire

                                                                                                                                                                                                                                                                                                                                          Male ---
                     |            Indigo Tribe        
--Villain-->|
                     |
                     Female --
                                    Indigo Tribe
                                    Star Sapphire                                                                                                                                                                          

It's an agonizing wait until they (DB) finish the Lantern Trifecta, it's not 'confirmed' but as Mepps put it will be 'considered' along with a load of other new powers to be considered, but seeing how it has major support from both the Lantern fan base and even Lantern opponents (people who don't want new Lantern content but sympathize that there should definitely be a Lantern Healer) ..I think Lantern Healer will get bumped to if not top, near top of the queue.                                  
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        US Server

Zigma4tom = QDPS/QT = Cr 98 = SP 159*
SigmaAtomE9 = Fire = Cr 39 = SP 115*
SigmaAtomE2 = Celestial = Cr 2 = SP 11











*(I have a female char called 'BetaAtom' she *was* nature, but I got so frustrated wanting her to be a healer lantern SS I changed her to Rage *just* to get a power ring.
BetaAtom = Rage = Cr 151 = SP 240) see above.
*Future Brainiac SigmaAtom hehe
*E9 = Earth 9 of the multiverse

--------------------------

ITS TWINS!  :D

DPS

Mental /=/ Gadgets
Fire  /=/   Ice
Earth /=/ Sorcery

I find Fire and Ice Tank very dissimilar when practising, and think Fire is a lot like Rage and Atomic Tanking. But I don't have *any* in game experience Ice Tanking. I get the idea though.

Nature and Electric DPS have similarities, but I don't know if i'd go as far as call them 'twins'.
-----------------
14th Nov 2017

Armories

All have 1 base unless otherwise stated.

Main Trifecta

SigmaAtom = Mental   4 Bases/10 Armories* = 4B/10A
ZigmaAtom = Earth      4A
XigmaAtom = Sorcery   5A

Secondary Trifecta
SgmaAtom = Light (GL)   4A
ZgmaAtom = Rage (RL)    4A
XgmaAtom = Electricity   3A

Tertiary Trifecta
SygmaAtom = Gadgets  4A
ZygmaAtom = Ice          3A
XygmaAtom = Nature   2A

Quaternary Trifecta
SigmæAtom = QDPS/QT  3A
ZigmæAtom = Atomic      3A
XigmæAtom = Water        3A

Quinary Trifecta
SigmaÆtom = Munitions 3A
ZigmaÆtom = Fire          4A
XigmaÆtom = Celestial   4A

BetaAtom = Rage 4A

Villain
TeraAtom= Light (YL)  3A
PhiAtom = Atomic/Iconic 2A

ALL have both roles.



SigmaAtom =
2 Troller Armories
5 DPS Armories
1 DPS PVP Armory
1 Troller PVP Armory
1 DPS PVP Phase Armory

Thursday, 2 March 2017

'Content Branch Wings'.. Tech Meta Magic

I have seen a few people say on the forums, that there has been 'enough' lantern content. Last week it struck me how much content is magic centric..



TECH               

Batman Mentor                                                                               
Missions


Jokers Funhouse
The Greenhouse
Old Gotham Subway
Gotham Sewer
Regal Hotel
Monarch Playing Cards
Iceberg Lounge
OMAC Base
Cape Carmine
Star Labs Satellite
The First Piece
Harleys Heist
Wayne Manor Gala
Battle for Earth
duos x 3

Gorilla Island
Oolong Island
Ace Chemicals
Area 51
Bludhaven
Hive Moon Base
WT Containment
Facility 
SG Courthouse
Strykers Island alert
Arkham Asylum
Brothers in Arms
Return to the Nexus
The Bombshell Paradox
Prison Break
A Rip in Time



Batcave
1, 2, & 3 raids

Paradox Wave 
Nexus of Reality

Huntress Iconic
Solo

Thirty eight instances &
NO NEW TECH LANDS.
wow.



META  

Superman Mentor 
Missions

Meta Research Wing
Star Labs Facility solo
Test Subject #1
Science Spire

Gorilla Grodd's Lab
Flashback
Ferris Aircraft
Hall of Doom Recovery
Spark of Ion
Corrupted Zamaron

FOS x3
Assault and Battery
Love and War
Blackest Day
Blackest Night
Brainiac's Bottled Ship
Kandor Central Tower

Smallville
Star Labs RF alert (Green/Sinestro Corps)
Oan Sciencells
Coast City
Mist Recovery
Strike Team
Zamaron Conversion Chamber
Avarice Impurity
Phantom Zone

Twenty eight instances &
One and bit new lands:
Metropolis BattleZone
Central City aka three car parks and a museum




MAGIC

Wonder Woman
Mentor Missions


8th Precinct
Manheim Chinese Theatre
Circe's Stronghold
Circe's Trial
Aegis of Truth
Deep Desires

Shadowlands
Gotham Uni (Isis duo)
Knightsdome Arena
Tunnel of Lust
Ruined Cathedral
Supply Lines
Port of Paradise
Wasteland Wonderland
Raising Hades

Wayward Souls
Trigon's Prison
Themy Divided
Act of Defiance
Desecrated Cathedral
Underworld Trials

Kandaq
With a Vengeance
A Black Dawn
The Gates of Tartarus
Labyrinth of Lost Souls
Halls of Hades
Throne of the Dead
Unholy Matrimony
Olympus
God of Monsters

Thirty one instances &
three new lands:

Gotham Wastelands
Gotham Under Siege
Typhon Invasion







LoA content is technically Tech but with a little magic thrown in. 
wasn't sure if to include.

I did not include the Spectre 
as I would class that as Meta. but it's mixed Meta and Tech. 
I dunno if the Spectre's meant to be magic, but since his basis is the real life Angel Raphael, so I'll say no.

I did not include Halls of Power, 
which feels to me like 
Magic content. I have no idea
what its all about. im not a fan.

Halls of Power.. is something about a guy who seems Meta or Tech, but then he's chasing a magic item of the Source to get it to talk, his backup is a bunch of people who look like they had too many disco biscuits and caused then escaped from a paintball factory explosion. The hero guys talk you like you are a piece of dirt and call themselves 'Gods' and there are insects for no apparent reason running around a small area getting killed that you have to save.. oh and there is a load of dead people attacking you called dregs that look like they escaped from Skyrim. Stop me if this gets too weird!

.. so far sounding like magic to me..

If this is what DC has up against GoTG.. flip! I had a goood and groovy time watching that movie! I understood it. this ^..nah. dont like it.


Additional:

Powers;

Tech

Gadgets
Nature
Ice
Quantum
Munitions
Experimental Serums (u)

Meta

Fire
Earth
Rage (RL)
Light (GL/YL)
Atomic
Mental (Gorilla Grodd)
Electricity (The Flash)


Magic

Sorcery
Celestial
Electricity (Shazam)
Water (u)





REDONE
---------------------------------------

It came to my attention, that Lantern Powers are technology based. Perhaps it's the entities who are meta. and the Guardians learned how to harness their power.



I have seen a few people say on the forums, that there has been 'enough' lantern content. Last week it struck me how much content is magic centric..

I will redo this and include  LoA and Lanterns as Tech, Spectre as Magic (which I find really offensive), and HoP as Meta, shame since it talks and feels like Magic content.



TECH            

Batman Mentor                                                                            
Missions


Jokers Funhouse
The Greenhouse
Old Gotham Subway
Gotham Sewer
Regal Hotel
Monarch Playing Cards
Iceberg Lounge
OMAC Base
Cape Carmine
Star Labs Satellite
Ferris Aircraft
The First Piece
Harleys Heist
Wayne Manor Gala
Battle for Earth
duos x 3

League of Assassins
Demon's Pit
Demon's Plan

Gorilla Island
Oolong Island
Ace Chemicals
Area 51
Bludhaven
Hive Moon Base
WT Containment
Facility
SG Courthouse
Strykers Island alert
Arkham Asylum
Brothers in Arms
Return to the Nexus
The Bombshell Paradox
Prison Break
Assault and Battery
Love and War
Blackest Day
Blackest Night
Star Labs RF alert (Green/Sinestro Corps)
Oan Sciencells
Coast City
Mist Recovery
Strike Team
Zamaron Conversion Chamber
Avarice Impurity
A Rip in Time
Spark of Ion
Spark of Parallax
Corrupted Zamaron



Batcave
1, 2, & 3 raids

Paradox Wave
Nexus of Reality

Huntress Iconic
Solo

Fifty four instances &
one new Tech Land:
Metropolis BattleZone.



META

Superman Mentor
Missions

Meta Research Wing
Star Labs Facility solo
Test Subject #1
Science Spire

Gorilla Grodd's Lab
Flashback
Hall of Doom Recovery

FOS x3

Brainiac's Bottled Ship
Kandor Central Tower
Smallville
Phantom Zone

Halls of Power (11 instances):
League Hall: Security Breach
Artifacts from the Past
Intergang Crime Wave
League Hall: Lockdown
Necropolis: Relics of Urgrund
Resource Recovery
League Hall: Malfunction
Fatal Exams
Happiness Home
Happiness Home (Elite)
New Genesis Now


Twenty seven instances &
two small room areas.
Central City
New Genesis



MAGIC

Wonder Woman
Mentor Missions


8th Precinct
Manheim Chinese Theatre
Circe's Stronghold
Circe's Trial
Aegis of Truth
Deep Desires
Lair of the Spectre

Shadowlands
Gotham Uni (Isis duo)
Knightsdome Arena
Tunnel of Lust
Ruined Cathedral
Supply Lines
Port of Paradise
Wasteland Wonderland
Raising Hades

Wayward Souls
Trigon's Prison
Themy Divided
Act of Defiance
Desecrated Cathedral
Underworld Trials

Kandaq
With a Vengeance
A Black Dawn
The Gates of Tartarus
Labyrinth of Lost Souls
Halls of Hades
Throne of the Dead
Unholy Matrimony
Olympus
God of Monsters

Thirty two instances &
three new Magic lands:

Gotham Wastelands
Gotham Under Siege
Typhon Invasion




While I still feel, Halls of Power walks and talks like Magic content and Lantern content walks and talks like Meta content, it's categorized above as it is on the wiki, as Meta and Tech content, respectively. LoA content is ninja style Tech, even though Ra's al Ghul himself is Magic.

The areas for Meta are too small to be considered a 'new land'. The HoP area is appallingly small, and while I do like Central City, likewise, is it not even the size of Little Bohemia to consider it a 'city' which Gotham Wastelands is; large enough to be a new city.

Since 2012 players have been asking to expand Central City, I have been one of those players. If the Devs took Little Bohemia and used it as template for Central City, giving us the ability to have player bases, to have the CC bounties in Central City, they could use the new city to be cut-up for the later usage, which is what Central City is now, a small cut up area.

As far as New Genesis goes.. I never go in there, don't like it. It is super tiny because of the cavernous causeways and room size ceiling.. after setting the tone of Gotham and Metropolis, you could tell the Devs LOVED what they were doing, and in so much as this, I could instantly tell, they had not put the same love into New Genesis when I saw the tight ceiling size, and felt this was an evaluation of us as players, what we were worth to them. And in this, I was never going to like the content, which I initially tried to as I was unfamiliar with Darkseid et~al.






Additional:

Powers;

Tech

Gadgets (Batman/Joker)
Nature (Poison Ivy/Beast Boy)
Ice (Mr Freeze/Killer Frost)
Rage (RL)
Light (GL/YL)
Quantum (Rip Hunter/Major Force)
Munitions

Meta

Fire (Superman/Heat Wave)
Earth (Terra?)
Atomic (FireStorm)
Mental (Gorilla Grodd/ Martian Manhunter)
Electricity (The Flash)


Magic

Sorcery  (Circe)
Celestial (Wonder Woman)
Electricity (Shazam/Black Adam)
Water (u) (Aquaman)

Cancelled:
Experimental Serums (u) (Bane)

Mepps said:

"We do not have plans to continue development on serums. 

We do have plans to continue development on water, after the stats revamp. 

Just to clarify!"

23rd of Feb 2017.
-------------------------

IMHO most 'popular' suggested powersets

Shadow Controller.. I would make Tank.
Cosmic Controller
Lantern Healer

Sunday, 26 February 2017

First Impressions of Stats Revamp (1.4)..

Hi guys


So.. I went on the test server for the first time since the 'stats revamp'. My thoughts? It's a harder stat clamp, masquerading behind a really nice new UI. I like the new UI I *really* do.

I remade my 'MonkoftheRedSun' char, but this time I made him Mental. I play Mental on Sigma these days so I knew what I was expecting. I am a GL vet and still have GL (and RL) chars. I played the Spark of Parallax solo at 166 cr. near the end Bleeze got me to half health.

This is.. astonishing, that the developers took away the 'good' parts and made the bad parts worse. it felt like I was playing at a cr much closer to 'correct' cr for the content.. this is a major slap in the face to anyone that has already earned their place. I will say it was very 'balanced'.. but a totally unrewarding experience. Why am I constantly using my weapon?? and why is it doing such **pitiful** damage? Either this is intentional by the part of the developers or they have so many 'yes men' around them they do not know.

Let me explain..

The reason people play RPG's is to get their characters *stronger*, each passing of a milestone is important to a player, and once passed, you are accepted as powerful towards that content. 'Balancing' aka stat clamping.. removes the reward that you earned. that perhaps you spend hundreds of hours EARNING. When I go into any T1 alert I should feel as OP as I do on the streets of Gotham and Metro, if I am end game I should *feel* my power at all times, with only end game content being challenging to me.

A Dev might ask 'don't you want to enjoy the content again, like you did the first time?' and the answer is simple: there is NO WAY to enjoy the content like I did the first time. If I am leveling a char, and I get into a good group, then there is a slim chance it might happen, but if I have passed that content.. all that is accomplished is that I have been made a fool of, as it is expected and DESIRED that those who have passed that stage are equally powerful to the cr they have achieved*.

That is how RPG's work. and always have. and always will.

Imagine a game..where each night you sleep, you have all your armor and weapons stolen and you wake up robbed. With opportunity you must spend significant time and resources to achieve satisfaction. Satisfaction that will never come as you are robbed again when you sleep. So you are left without hope. Without reward. Without reason to continue in a game that does not reward players.. but punishes them for interacting with it.


The methods they have now implemented in 1.4 had me constantly using my weapon, for no good reason.

It **feels* like an even HARDER STAT CLAMP. Now you understand why I said this.

I called the 'power back' mechanic 'AM'.. changing this was.. either spiteful or short sighted. It IS fine as it is in game.In fact.. the campaigners of #StatsMatter... of which I was one, focused less on balance and more not getting robbed.

Seems we are going to get robbed even more now. it's crazy!!

Finally..

As a side note, it has been announced that the new content is April, and so from the release ORS will be operational again.Unless this machiavellian 'Stat Clamp Deluxe 1.4' hits live.



SigmaAtom


------------------------------------

*this (feeling like the first time in a raid with a good group) has happened 3 times since I returned in December 2014. Twice before stat clamping was implemented 5 months later (April 2015). and once since, which was 3 weeks ago. Feb 2017.

Orginal GU47 info link:
https://forums.daybreakgames.com/dcuo/index.php?threads/halls-of-power-part-ii-game-update-47.249314/


Mepps said :

"Until now we have had to rely on raw stat differences to tune challenge levels. This lead to a very wide difference between low and high level statistics. Level 100 stats were over 600 times greater than level 1 stats. We can finally correct this. Now when fighting against non-player enemies with a Combat Rating higher than yours, you will inflict less damage and take more damage. The greater the difference in Combat Rating, the more you experience these effects."


It did not need correcting. it was already correct.
It was EARNED. We were ROBBED.

Now why they are messing with WM and AM I dunno.
unless is it a veiled attempt at more stat clamping.

No one from the #statmatter campaign asked to :
Remove AM.
Remove WM.
Slow us down.

What we did ask for:
Removing of code that prohibits us from expressing our full cr. THE END.


Wednesday, 18 January 2017

Lantern Healer + New Lantern Content.. a suggestion..

Hi guys

I have retired but am helping out in a Child league of ORS, off and on, training and playing a bit.

---------

so as outlined [HERE] the work on a lantern healer could be done in a very short amount of time, needing only 7 new powers to complete the powerset.

I want to talk about new content to back up that suggestion.

I have often thought over the last year to two.. DCUO could have a 'new' city.

Why not open Coast City? well for one it is said to be too much work to make even a small new area, this is why we have 'cut up' areas at present. But.. I had an idea/tactic that would involve a modest amount of work, and give us a new city.

If South Gotham was unbottled and cleaned up then joined to the Coast City alert area, the resources used to reform South Gotham in to Coast City would be moderate.

No one has ever seen what South Gotham looks like unbottled so to the eyes it would be fresh and new. We could have new player bases and a fresh place for future instances to be 'cut up'.

In Coast City we never hear of their police stations, but we hear Star Labs has a strong presence, so hero safehouses could be a modified Star Labs (from the Superman vs Lex Luthor Star Labs instance) and villains could have a modified LexCorp safehouse from (the Iceberg Lounge).

So from Ferris Aircraft, we have a road in the south that exits the base. we have a few sparse buildings and slight desert which leads to a bridge.. that bridge would match up with the bridge leading in to (former) South Gotham, which now is the re-newed city of Coast City.

What's there?

2 safehouses per faction
5 suburbs
Huge Power Batteries, one for each Corps.
player bases.

General Missions

Star Sapphires trying to convert the women of Coast City. As Villians and Heroes, you must stop them in their misguided ways. Daily with an extra iconic boss fight; Carol Ferris.

Open World Raid Iconic* Bounties:

Heroes:
Hank Henshaw YL (team up YL)
Hal Jordan YL        (team up YL)
Bizzarro YL            (team up YL)
Larfleeze - Agent Orange
Black Adam SS    
Sinestro WL
Sapphire - StarHeart*


Villains:
Robin BL (team up BL)
Aquaman BL (team up BL)
Supergirl RL  (team up RL)
Bleez RL        (team up RL)
John Stewart SS
Batman WL (Deadman granted)
Alan Scott - StarHeart**

For Heroes x 3 YL fight, and for Villains two team ups of x 2, all leading to fighting the devastating 'StarHeart', The last two fights of WL and StarHeart should be done as a entrance instance, the queue of which only appears in 'On Duty' once the other bounties are completed. No limit or replays required, as long as you complete the others before you can queue again.

Star Labs/LexCorp 'Duo Survival Mode'.

Gorrilla Grodd has taken over Star Labs and released the Iconic prisoners, you as a hero for Vibe or villain for Killer Frost, must send them back to their cells.

In Coast City.. there are many HUGE power batteries for each Lantern Corps.. while you (a Lantern) are near one of those batteries you either get a buff or debuff depending on the ring you wear. Players with powersets other than a Lantern Corps, get neither.

EVERYONE hates being 'caged in'. So the ceiling and limits would be as normal to the other two cities. no strange invisible walls makes us happy :)

What do you think?

I think this *needs* to happen, but either that's demanding of me, or I can see how badly the community wants these ^ kinds of things.


peace


SigmaAtom


*
Unlike the Mist Bounties, these Iconics can make Hard Light Constructs, Bizzarro making two huge fists to smash, Aquaman making sea creatures and tidal waves out of the air, Robin making batarangs appear behind you, Black Adam holding you down with hand clap and firing lightning at you. you get the idea.



*/**
Suggested backstory.
Sapphire the Earth Two version of Carol Ferris; The StarHeart making these individuals like 'priests' of their entities. Since Sapphire has came to Earth one, she has become linked to The Predator, just like in her original Earth.. and like Alan Scott being linked to Ion, neither of them need to charge their rings (they don't have rings) to create constructs. .. it's like Hal Jordan is the number 1 General for the GL's and Alan Scott is their Priest.

Sapphire is actually evil, unlike Carol Ferris of Earth One. She went from street urchin to adult jewel thief after her father died when she was young and Ferris Aircraft went into liquidation (she was 8yo). This was how she first acquired the name 'Sapphire'.  She has killed people for money (as an assassin) until she met a dying Star Sapphire and felt the connection to The Predator of Earth Two, Sapphire remembered the love for her father.. and in this loneliness the Predator has pity and solace on her. Her story is almost identical to Hal's except she wasn't given a ring but imbued by the violet flame. The Predator saw in her the potential for great love. Note Alan Scott does not know that Ion existed in Earth Two. The Guardians did not exist, everything was done by the entities themselves.

Thursday, 8 December 2016

ORS is effectively Mothballed.

Hi

I have mothballed ORS, until, I assume March when I return, I needed a break. Have not had fun in this game for a long time and was only wasting money on it.

There are a couple of members still in ORS, and Kaya is there but pretty much inactive. Da and Jupiter Tonans have left as I asked them to, as it was unfair to hold on to them while I was away.
Today I found out they joined Freaks n Geeks league, I'm sure Akbar Khan (present league boss at time of writing) will look after them. I know Khan.. we're friends, he's a good dude.

Sigma

Wednesday, 23 November 2016

A Very Personal Dissatisfaction..

Hi guys

AFIII was launched on the 17th of Nov 2016, I don't relate to magic content, with the exception of Doctor Fate/Robert Newell, whose voice acting just pulls me right in, it is the only reason I like and play HoF (Hand of Fate).

A couple months ago, I became fascinated by the idea of a Lantern Healer.. this fascination has not left me yet. Everytime I am online I think about it.. and even the moment of clarity I had was so sharp, before I would log I would forget it wasn't real already. This.. persuasion of my heart has not stopped in all these hours and weeks; months now even, I have been logging and wondering why I am still playing, and AFIII has crystallized this even more, i am sad to say. WHY? becuase even though the content is well made, and much of it 'enjoyable'.. I feel that I just can't relate to it.

It becomes more and more evident to me, as pour money into this game, that I'm not happy. I think more and more about Borderlands Pre-Sequel, that wouldn't cost me anything to play as I've bought the season pass, and there is matchmaking and I can meet new people, and have a good time, not feeling bad for the hundreds and hundreds of pounds I've spent on DCUO in the last 5 months.

I'm not saying DayBreak have done anything wrong per se, I mean the content is not 5 months worth (3 months and 22 days to be exact) but generally people are pleased, if a bit miffed it took so long, and so wasted our membership.. and then gave a free DLC month to non members. ouch!

I'm wasting my money opening those boxes (time capsules) because I am not satisfied with the game, and while i realize why; lack of content for so very long, nothing is going to fill this hole i have now, except, perhaps leaving or taking a step back. I have not been happy in DCUO for many months.

As I write, I struggle inside myself, whether or not to leave my hobby of many years.

I don't know..

Sigma