Thursday, 8 December 2016

ORS is effectively Mothballed.

Hi

I have mothballed ORS, until, I assume March when I return, I needed a break. Have not had fun in this game for a long time and was only wasting money on it.

There are a couple of members still in ORS, and Kaya is there but pretty much inactive. Da and Jupiter Tonans have left as I asked them to, as it was unfair to hold on to them while I was away.
Today I found out they joined Freaks n Geeks league, I'm sure Akbar Khan (present league boss at time of writing) will look after them. I know Khan.. we're friends, he's a good dude.

Sigma

Wednesday, 23 November 2016

A Very Personal Dissatisfaction..

Hi guys

AFIII was launched on the 17th of Nov 2016, I don't relate to magic content, with the exception of Doctor Fate/Robert Newell, whose voice acting just pulls me right in, it is the only reason I like and play HoF (Hand of Fate).

A couple months ago, I became fascinated by the idea of a Lantern Healer.. this fascination has not left me yet. Everytime I am online I think about it.. and even the moment of clarity I had was so sharp, before I would log I would forget it wasn't real already. This.. persuasion of my heart has not stopped in all these hours and weeks; months now even, I have been logging and wondering why I am still playing, and AFIII has crystallized this even more, i am sad to say. WHY? becuase even though the content is well made, and much of it 'enjoyable'.. I feel that I just can't relate to it.

It becomes more and more evident to me, as pour money into this game, that I'm not happy. I think more and more about Borderlands Pre-Sequel, that wouldn't cost me anything to play as I've bought the season pass, and there is matchmaking and I can meet new people, and have a good time, not feeling bad for the hundreds and hundreds of pounds I've spent on DCUO in the last 5 months.

I'm not saying DayBreak have done anything wrong per se, I mean the content is not 5 months worth (3 months and 22 days to be exact) but generally people are pleased, if a bit miffed it took so long, and so wasted our membership.. and then gave a free DLC month to non members. ouch!

I'm wasting my money opening those boxes (time capsules) because I am not satisfied with the game, and while i realize why; lack of content for so very long, nothing is going to fill this hole i have now, except, perhaps leaving or taking a step back. I have not been happy in DCUO for many months.

As I write, I struggle inside myself, whether or not to leave my hobby of many years.

I don't know..

Sigma

Thursday, 15 September 2016

Lantern Healer (Reworked)


System One, Ring Switching:
I would like to be availed a lantern healer whom I could switch rings at will, but that leaves us with the caveat that only females are allowed to be Star Sapphires.. which suits me fine. I have a female nature healer I would much prefer to be a Lantern and I would buy a extra char slot to make a male Blue Lantern, with both being able to switch to Indigo Tribe.

A 'ring cooldown' like an armory cooldown could be implemented to give time for the servers to load each blue/violet/indigo variant. this also sticks with lore, as removing your ring (for the other corps except GL and YL) is said be very 'draining'. Within the style menu in the section for skin colour etc an option for up to 3 colour squares, each one representing a ring.

System Two, Permanence;
If it was decided this would be technically expensive to switch rings, that the new coding would cost too much to implement.... and IF it was decided you could not switch beyond; the character power select screen or power switching token..

Then this would be MUCH cheaper to implement rather than a ring switching system. Power choice directly. All three powers would be near identical, with only cosmetic changes, esp. the power colours and ring colours.

The ideas put forward here, are the culmination, of RL/GL/YL, with a sympathetic emphasis on the Red Lantern 'damage-out-healing', and the Infinite Combos of the GL/YL corps.  Like the RL 'Infuriate', the damage-out-healing for all group members, but is now without the need of a super charge. Of course there is a HoT and Priority heal, which is restoration based, but the other powers work together to make an effective healer while encouraging much damage.

                   Male ---
                   |            Blue Lantern
                   |            Indigo Tribe
--Hero--> |
                   |
                   |
                   Female --
                                  Blue Lantern
                                  Indigo Tribe
                                  Star Sapphire

                                                                                                                                                                                                                                                                                                                                          Male ---
                     |            Indigo Tribe      
--Villain-->|
                     |
                     Female --
                                    Indigo Tribe
                                    Star Sapphire                                                                                                                                                                    


It's within current canon inside the game due to vendors and (an) instance.

Blue Lantern for both hero genders, available from the vendor in Mogo (cr 97 'Shepherd of Adara')
Indigo Tribe available for both genders and both factions in WT/HoD (iirc around 110-120 cr 'Vesture of Proselyte')
Star Sapphire for Females of both factions as a reward in Love and War (iirc 97 'Heart of the Predator' )

--------
The only remaining Lantern power would be Orange with the 'Avatar of Ophidian' available in HoD.. but since it would most likely be a controller power (Mepps once said this on a live stream) and the only person in canon that is supposed to have a Orange Lantern ring is Larfleeze, Agent Orange.. IMHO I can never see it going to be a powerset in DCUO, much like White and Black are too OP, Larfleeze isn't deputizing (giving rings to..)  anyone.



Morality vs Faction



On the subject of Star Sapphires..and if they are hero or villain, they are both, Carol Ferris is a hero.. and The Predator is a villain.. a being who encases other beings in crystal with a view to brainwash them using a ring to continue the influence over them into mindless drones. So yeh.. villain.

Actually it's quite a dynamic between Carol Ferris and the Predator.. the Predator's number #1 lantern is a hero. This is smart, as even as Carol will not always obey.. she can inspire love easily.

Fwiw, I have never seen a male Star Sapphire amongst the mobs. This correctly fits the lore.

Indigo Tribe work with Sinestro corps Red Lantern Corps, Green Lantern Corps & Blue Lantern Corps; and see no difference between them. They are neutral. This is the story told in DCUO and part of our world.

Hope and Life can only be heroic.
Compassion is neutral.
Love is both hero and villain.
Avarice is villainous with shades of neutrality.
Death is double villainous even to the villains.
Fear is heroic to themselves and villainous to others.
Rage is Neutral.
Will is heroic.

Will and Morality of the User

Fear
Will
Hope
Rage

Will and Morality of the Ring

Death
Avarice
Compassion
Love

Morality of the Ring and then User

Life

------------------

DCUO Banned List:
White Lantern
Black Lantern

Canon Breaking:
Agent Orange/Orange Lantern
--------

Observed Power Moves

Larfleeze  (Agent Orange)

Is observed to be identical to the Hard Light Power aka. Green Lantern / Sinestro Corps.

-----
The following pictures are screen caps from Jens Andersen's video, and for non-profit educational purposes only. besides.. why not go and hit him up with a sub on his YT. Jens Andersen
:Video Here: credit also to 'Select Few' for taking part in the raid :)
------


Carol Ferris (Queen Star Sapphire)

While The Star Sapphires have 'Fan' from GL/YL, Carol herself shows many more moves.

She has a unique variant of 'Lightblast'.  ..like RL Ragebringer, these are similar. In the video this is called 'Violet Light Blast'.

here is a picture:




During the power, the blast targeted allies and enemies, and after the above move, the Star Sapphires had a defence buff, meaning it could be an opposite to Lightblast in Controller stance. And be a Healer defence buff.

Another variant is called 'Passionate Embrace', with wavy lines instead of straight.

See Pictures:








There is also a unique variant of 'Handclap' which has two sets of hands.
In the video the name of the power is 'Hand Clap'.

See picture:




One set hands claps the first target and the second the next closest.

Carol has a variant of Azure Shockwave also, this is a power of Saint Walker (Blue Lantern). In the Video the name of the power is 'Absolute Devotion'.

See Picture:



She also has a unique variation of Temperance/Lantern Ward, which has Star Sapphire insignia's searching the ground.

See Pictures:




On second thoughts this *may* be a separate move.



The Pictures are in the wrong order as it was another SS that cast the second one.

Another power may be the Star Sapphire equivalent to Green Lantern and Sinestro Corps 'Ram'. It Corkscrews through the ground towards enemies.

See Pictures:










I did not observe these were infinite combo's like GL/YL, however even the mobs with GL/YL rings do not perform infinite combos. Much is unknown, but given that GL/YL/RL are precs based, it would follow that the other lanterns are too, including the Star Sapphires.


Saint Walker (First Blue Lantern)

Walker already has a legends character, I used :  this :  video by Kreese2007 to find out his moves. thanks to him.




Salvo of Adara, is a very loose variant of 'Ram' with a few improvements for DPS. The shot is 5 fold and becomes wider the further out your are.


Munk seems to have a non-supercharge variation of the blue lantern 'Hope'.


The move can be seen :  here : in Balkan's video @ 8:44
Which Indigo-1 has also in Corrupted Zamaron duo.

Ever been in a raid.. and the healer prefers to spectate rather than participate? yeah, that's Indigo-1.

I am of course joking. I have been in that duo many times and she has helped. however after researching a few YT vids.. and her just standing watching during a boss fight, i thought it was funny.

Indigo-1 has a second variation of 'Hope', this time it blasts a huge circle of blue light from the epicenter.

can be seen in ApoSenseii's vid @ 7:30/31 .. look : here : and use YT slow-mo. :)

I will try to find the names (and pictures) for these, might be tough though.

Kyle Rayner 

Having both a Green and Blue ring limits our knowledge of available Healer class lantern Heal/DPS abilities. but here are his powers.



While Construct Pencil is green, it could be retconned into DPS equivalent/variant of 'Entrap' if a book was added to snap close on the enemies. Variants could be : Construct Rose; entrap enemies of Love in light construct heart shaped chocolate boxes and let them know the pain they cause with a single construct rose. Construct Rubber Baton; entrap enemies of compassion within light construct rubber balls and make them feel the pain they cause with a construct rubber baton.

"Inspired Blast" is a variant of "Azure Shockwave" and the seemingly devastating "Absolute Devotion".

FWIW, Lantern Ward is my preference for the Lantern AOE Damage-out heal. With a 'Pull' instead of 'Push' effect, for making a 'Tank Mat'.. (the healer lays down the mat and Tank stands on the mat pulling mobs toward the center, while the group, gets damage based healing, players do not need to be in the AOE but mobs do)

Mind Over Matter, is a construct shield, I could easily see this being you + 3 group members, much like the other healers. Imho should time based, and damage in + power in.

Conflagrate is a power very unique to Kyle, I would think it like, Amon Sur's Yellow Lantern pet. Only he can do that.

A 'Inspired Blast' variant imho, should be the HoT and a variation of 'Recharge' for priority heal.

Already we have 17 of the 24 powers. 2 trees of 12 powers, I would suggest that they are called 'Peace' (healer) and 'War' (DPS)

^ With the #statsmatter updating coming we will not need to have separate trees.


Violet Light Blast
Passionate Embrace
Hand Clap
Absolute Devotion/Inspired Blast/Azure Shockwave
Temperance/Lantern Ward
? Insignia
? Corkscrew
Salvo of Adara
Mind Over Matter
Recharge (Rejuvenate)
Hope Indigo Variant 1
Hope Indigo Variant 2 Supercharge

Fan and Spikequake are part of the Star Sapphire powerset.

Update: Found a CC from Star Sapphire called 'Dust Cloud' very powerful CC. would make excellent attack buff. Also they *seem* to have 'standard' Lightblast, the same one as the GL/YL's. If so, they have 2 Lightblast variants and the original. There is also 'Construct Grenade' adding one more power.

Another 12 7 could be taken variants of GL/YL.. or even RL. For example a variant of 'Infuriate' for group healing supercharge. The Star Sapphires seem to have a variant of RL 'Dreadful Blast' but it was very difficult to see in the video. Update: this seems to be simply their 'range' attack and not anything special. However, a cloned variant of Dreadful Blast (Hopeful Blast/Passionate Blast/ Empathy Blast) would suit as a good DPS power. non-infinite combo.

A variant of 'Violence', could be used as a priority heal.

A variant of 'Snaptrap' with two huge pillows, balanced for *very* strong CC and not strong damage.

I'd like to see a 100% SC variant of 'Triage' as a raid heal; you + 7, time based.

Re-list:

Violet Light Blast
Passionate Embrace
Hand Clap
Absolute Devotion/Inspired Blast/Azure Shockwave
Temperance/Lantern Ward
? Insignia
? Corkscrew
Salvo of Adara
Mind Over Matter
Recharge (Rejuvenate)
Hope Indigo Variant 1
Hope Indigo Variant 2 Supercharge
Fan
Spikequake
Dust Cloud
Construct Grenade
Orig. Lightblast


Whats missing? 3 Supercharge abilities, 4 Powers. Description; definition of which powers do what.

I'd like to see the Healer Lantern have infinite combos like GL/YL. I think that would be cool.

Re-list + Suggestions :

Violet Light Blast (inf)
Passionate Embrace (def buff + inf; chance to ground targets)
Hand Clap (inf)
Absolute Devotion/Inspired Blast/Azure Shockwave (HoT+ all enemies in the radius become *targeted* damage-based heal mobs)
Temperance/Lantern Ward ( Damage based Heal/Tank mat puller)
? Insignia (inf)
? Corkscrew (inf)
Salvo of Adara/Salvo of Zamaron/Salvo of Nok (inf + target damage-based heal)
Mind Over Matter/Heart over Will/Power over Apathy (time based group shield + damage in = power in)
Recharge (Rejuvenate) (Priority Heal + movement buff)
Hope Indigo Variant 1 (inf, attack buff + percentage damage-out heal)
Hope Indigo Variant 2 Supercharge (25% SC damage out heal + 50% health for all party members)
Fan (inf)
Spikequake (CC + target damage out heal)
Dust Cloud (Strong CC; low damage, but attack buffs group members AOE + HoT)
Construct Grenade (high damage/70% modifier + inf)
Orig. Lightblast (Def debuff in healer role + inf)
---
Hopeful/Passionate/Empathic Blast (Dreadful Blast) (25%-50% of vita power recharge to group on completion of the combo/interruptible/regen debuff)
Construct Pencil/Construct Rose/Construct Rubber-Baton (Entrap)  (inf)
Knowledge/Commitment/Sympathy (Violence) (Priority Heal + AOE movement buff)
Hold Fast/Hold to Love/A Kindness (Snaptrap) (inf)


SuperCharge
Last Hope/All for Love/Charity (Triage) Supercharge (100% SC / maintains full health for all party members*)
Group Shielding (raid shielding; time based 50% SC)
Reparation (50% SC variant of Chompers / aggro debuff and heals groups of mobs until they attack, then all healing becomes damage x2 to them and the group is healed all damage in + 10%; no CC)

I would suggest fireflies instead of the small bear traps for the healer chompers variant.

Last Hope/All for Love/Charity
Have you ever been in a raid.. and been a hairs breath close to beating a boss? a healer could reserve this SC for the last 60 seconds of the fight. Making it a very meaningful SC..but with it being a 100% not very easily attained and so could not be abused.

Animation locked in place for the duration. suggested time 60 seconds.

Reparation
hehe kind of proud of this one.. seems like a dud until you think about it. So for the group to do the most damage they all need to stop hitting, this builds teamwork, the mobs will be wiped out when just one of them hits, sure there is the danger a group member might die, but for best results leave the longest. rem *even* being close to a mob as [Assault] will aggro them, you dont need to hit them!

Imagine as a tank, you are *just* about to die, and the healer hits up this power, and the group realizes and stops. wow.. cool! Rejuvenate would be passive and draw no aggro from the mobs.
So stopping means everyone, inc the Tank can have a quick break and get a heal.


Group Shielding
You + 7 group members, shielded. Healing over time. without power over time. Healer equivalent of GL/YL SC Group Shielding with Healing over Time instead of Power over Time. Usable while controlled. 50% SC.

I hope you enjoyed this.. debriefing of Lantern Powers and a Potential Lantern Healer.

Have a Great and Bizarre Day!

Sigma

-------------------


Update:

Post from the forums, 3rd/Aug/2019:

I've been advocating a Lantern Healer for some time (as have many others gladly :) )

I realized something about my suggested unified Lantern Healer system last week..


























It's within current canon inside the game due to vendors and (an) instance.

Blue Lantern for both hero genders, available from the vendor in Mogo (cr 97 'Shepherd of Adara')
Indigo Tribe available for both genders and both factions in WT/HoD (iirc around 110-120 cr 'Vesture of Proselyte')
Star Sapphire for Females of both factions as a reward in Love and War (iirc 97 'Heart of the Predator' )

--------
The only remaining Lantern power would be Orange with the 'Avatar of Ophidian' available in HoD.. but since it would most likely be a controller power (Mepps once said this on a live stream) and the only person in canon that is supposed to have a Orange Lantern ring is Larfleeze, Agent Orange.. IMHO I can never see it going to be a powerset in DCUO, much like White and Black are too OP, Larfleeze isn't deputizing (giving rings to..)  anyone.

---------
10th/Aug/2019

Found a new Star Sapphire power move 'Surprise Volley'. Thanks to HeartofSky for the vid: here https://www.youtube.com/watch?v=44I9fb0Zl3U


It's very hard to take a picture of because it *seems* to be a 'chain lightning' effect
I'm not sure.. in fact, I can't really see anything except the SS Vanguard's animation, which is a bit like the kryptonian air punch but without the arm going up.

--

11th/Aug/2019

Seen another one.. Predator's Dangerous Devotion


Seems to be a solo tank pull version of Passionate Embrace done by the Predator. This should probably remain unique to him.

----

Thinking more on how to cheaply to make this powerset.. IF it was decided you could not switch beyond, the character power select screen or power switching token..

Then this would be MUCH cheaper to implement rather than a ring switching system.
in fact I'll add this above. 11th Aug.2019

Sunday, 28 August 2016

The ORS Senior Staff Training Manual.

Hello and Welcome to the ORS Senior Staff Training Manual.

Please take your time to familiarize yourself with the work and ideas represented here. We in ORS also wish to extend this training to any ORS child league's senior staff.

Please read the Terms and Conditions before continuing. This manual is for ORS/ORS child only, by continuing reading you agree to the terms and conditions.


The Manual
--------------


Senior Ranks :

League Boss (leader)
First Officer
Tactical Officer


League Boss:

First and foremost you should learn how morale impacts your small community, you by even the nature of the league system are the linchpin of your community. how you behave is watched by all, and often imitated. Acting in good character inspires others to to do the same. Don't be afraid to take charge of a situation, and never let another in the league take control of your actions, conversely always listen to their desires. This can be be achieved in a polite way. If an officer thinks he/she is alpha 'dog' no need to beat him down verbally about it, simply state that you were only looking for suggestions; not commands.

Be kind, when you can be kind; be harsh when a rule is fluanted.

Dressing Down

Dressing down from a league boss is a little bit more serious than from the other staff, remember you are not trying to satisfy your own ego, you are trying to instruct them to learn and grow. It is not about your power over a person, but what value you can bring to that person in the form of tutelage and inspiration, We want to enable them to correct their actions, not feel bad for offending you.

Politics

This job comes with advanced and weighty politics; as you are responsible for keeping even the staffs morale high. Without your attendance, the staff see no reason to return and continue doing the work you trained them for, why should they? you did not even bother to show up!When people leave remember to keep an eye on them via wavedox. they may wish to seek harm upon ORS because they were removed. Keep an eye on other league staff, not in a bad way, these might be valuable allies and you too can afford them aid.


Be friends with other league bosses. other league staff, you might think because someone is in a solo- league they lack importance, but that thinking is short sighted, meeting and naturally making friends with even a solo-league boss, can boost both your morales. But also you should not dismiss the chance that his solo-league maybe become popular and so he becomes an important ally.

The staff often get a jolt of morale when you tell them you are friends with other league bosses and staff, don't overplay your hand, once a month to put it in the conversation is enough.


Removal of Members and Staff.

This is your job. If members do not value and contribute to ORS/ ORS child league; they must be removed.You, as league boss can grant 'grace of leave' this is an agreement between yourself and a member. If a member then breaks that agreement, they *must* be removed for the sake of morale, but more importantly the sake of staff morale, the staff morale of which; makes running the league possible.

Recruitment

Finding the correct balance between your own personal recruiting, and the staffs is often a talent, mostly is depends on the morale of the Officers while they were being trained, and if you showed great confidence in recruiting while training them. Much of this is the First Officers job, however you should note your influence with the staff in respects to recruitment.

Note to the Child League's Boss

Never use the system of co-leaders, your league will be ripped apart, you will never garner respect from your staff and you will end up a casual league. It is like handing your panties to someone you just met. never do it. having three senior staff works for many reasons that I hope you will glimpse within this Training Manual.

You will find it difficult to not be the role you were as an officer. Be it general staff or head of dept.
This is fine while you are learning being a league boss for the first time, and you may grow and be unable to change that. This is all fine, but you do need a First Officer that will counter and balance but also provide unity.



First Officer

The First Officer's job is to be the unifying force of the league, to rally everyone behind the Boss.

A second voice of thought to actions about to be taken.
Be able to discuss the morale of the league and be able to give suggestion on improvement.

The First Officer should be an outstanding recruiter; this is not always so, but when choosing an Officer to replace a FO, this quality is of huge advantage,

Politics

the FO's handling of politics is much like the league bosses, so please read above.I have never had senior staff remove members for bad behavior, as I have always done this, however I expect them to be able to do so. Especially the politics of ORS for an FO it is vital.

Another job of the FO is to check on the staffs morale, they may wish to open up to the FO before they perhaps embarrass themselves before their Boss.


Tactical Officer

The TO's job is to plan the future of the league, how to expand and grow the league, but also, to be the third voice within the senior staff, should a disagreement come between the Boss and FO.

Being TO is the easiest of the three jobs. Things like planning events and organising members to do tasks for feats or other things.



Shifts

Determine between all three senior staff what times are convenient for each senior staff members to take. agree between the three of you. there should one member of senior staff online at all times (or as close as possible).

Each Senior Staff 'on shift' is responsible for :

1. helping members and staff, before doing their own content.
2. keeping an eye on the attendance of  members and staff.
3. maintain the ideals of ORS at all times.
4. upholding morale of the league as a whole.
5. instructing members and staff on the correct way things are to be done, however with this caveat; you should be polite at all times.


We hope the Senior Staff Training Manual has been instructive.

There is no test, real life is the test as you are now dealing with real people with a real psychology.

Good luck!

SigmaAtom

League Boss of OrderoftheRedSun.





Terms and Conditions.

Should uninvited others of non ORS origin, read said manual use for training, by reading and practising the information contained within, you agree to the following terms and conditions.

1. you will state where you received this training and by whom (myself; SigmaAtom). while you are training or practising, at least once to other staff in your league.
2.You will aid me should I need your assistance if one of you leaguemates becomes troublesome to myself or ORS.
3. If it be that, these training techniques are generally practised and shared within your leagues staff, that they are popular, you agree that you will contact me in game to discuss your league becoming a child league of ORS.












Wednesday, 10 August 2016

Lazy players AKA 'skating'

Hi guys

So.. im not going to point any fingers, but the rumors seem to be true* . needed to get that out.

So over the last month or so.. skating on EU server been between average (after server merge) to bad.

example:

During Mist Recovery, we had this healer stand on the top of a building.the remaining three of us fighting and dying*. So i switched to troller and went over to him.

i said 'hi man you coming?'
he replied 'eat'
me: huh?..no dude we need you.
him: I help later for boss battle.

Then another group member came up to him understandable miffed.
and said '?????'
and I said ' no you won't. we will kick you.'

And kick him we did.

This *keeps* happening.and the weird thing is, you can't kick them for a few minutes, for some reason. prolly to protect everyone from auto/nasty kicking.

I mean.. if an acquaintance PM's me and we make a deal that they will pay me for the work. OK. then its been agreed. OR if you have a leaguemate on a league run, and it's agreed by the staff that they should skate. then OK. but random strangers standing at the start expecting everyone else to do the work. AND NOT GET KICKED?. no way.

First day of the merge. I put together a CC reaper raid team.

6 PS players
2 PC players.

The PS players hid in places; trying to not do the reaper farming. hoping the others would do the work. so i started kicking them for just standing around. until it was only me and the other PC guy.

Shocking behavior!

there are many good PS players. but the sheer chunk of ultra lazy ones is an embarrassment to you all.

Sigma

*We had zero skating on PC server before the merge. period.
*I was leveling a lower alt.

Tuesday, 26 July 2016

The Glimmering Aura Syndrome..

Hi guys

Now.. I bought a few booster bundles, I usually buy 4 or 5 each release, couple of my main few for each alt*. I gotta say the Glimmerings were BAD.. and the Solar looked so cool! THIS IS NOT how to do it..one awful aura vs one excellent.

I rem in the older boosters you would get one of two auras, they would be 60/40. One would be better, but both almost equally good.

Going by the price on broker..its not 60/40.. the price for a glimmering last i checked was 150k..the lowest cost aura.. all the vanilla ones were 300k +. The Solar last I checked.. was 12 million, which means the Solar was 80 times more expensive than the Glimmering..

To put that in percentages:

The Market determined that the Solar was 98.75 and the Glimmering was 1.25 good.

See my maths and work below.

An aura that is 1.25% good.. is not good.

I don't know if the cash thing and style bait worked for daybreak financially but..i didn't like the tactic.

Dust Aura

I'd like to see the next aura be the Pollen Aura in all colours.. as the secondary aura a '40'. I just really like that aura.With a new aura being the 60, And a reworked Firefly aura..given away with the bundle on top (you get two auras). The aura itself.. isn't good and isn't bad.. but one thing really irks me.. that is disappears when you move*. I'd like to see the outside colours be.. pretty much any colours with the centre being black or white. For it to move around you like stars/black holes orbiting you. Flip.. our economy hit some sharp problems for a while there.This should be free in the bundle guaranteed.. to say sorry for all the 1.25%-ness if the last debacle.

The material thing is a great concept. And.. strangely enough.. I support DB in making that the style bait for boxes..but .. the glimmering was a slap in the face at a time where not only did I not get a Solar after 5 or so boxes, I got 3 pink glimmering in a row. no.. if that had been 60/40 I woulda been happy.. but with the glimmering I felt ROBBED. .. one of my officers was showing me his glimmering.. he asked 'do you see it'.. I replied 'see what?'.. he said' that's what I saying you can't even see the stupid thing while i'm wearing it'.


Next time.. I gotta pay more attention while I'm watching their twitch livestream.. I was all excited too busy thinking about a Water Power announcement.


needed that out!.. still bothering me tho.

have a great day!

Sigma


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*(i have lots more alts these days though)


12 mil divided by 150k = 80
100% aka: 100 divided by 1.25 = 80
100 - 1.25 = 98.75.


* I really should ask on the forums if that's a by design or a glitch. if it's a glitch it needs fixed.



syndrome
ˈsɪndrəʊm
noun
a group of symptoms which consistently occur together, or a condition characterized by a set of associated symptoms.
"a rare syndrome in which the production of white blood cells is damaged"

A Scrub's Guide to Skill Point Respect..

Hi guys

This has been rattling around in my head for a while.. think it's time to let it out.

As you probably know Wavedox has a ranking system for leagues, the skill point quota of which is 150. I'll use that as a guide.. and they got it correct; 150sp lets you get a WM and get down to all those lovely criticals.

The following is NOT a critique of players without said skill points.. but a mix of the communities understanding (aka calling someone a scrub).. and my own thoughts.

So let's begin!

Peasant                              = double or greater the CR of their SP.
Honorary Citizen             = matched or greater SP than CR.
Citizen                                = 150 SP or greater.
Made Man                         = 200 SP or greater
Noble                                  = 220 SP or greater.
Aspirant Scion                  = 250 SP or greater.
Scion of the Twin Cities  = 270 SP or greater.

This has been particularly pertinent to me, as I strive for my Dec 2016 goal of 200sp. I had a busted shoulder for 2 months and could barely move..only logging in to do the easiest of things and show face for league morale. As I write I am on 194 sp. not too bad. Still lots more to go! :) 

Players sometimes criticize other players for low SP.. I try to teach staff to be a little understanding.. becuase maybe they don't have any league staff to teach and help them. But when a ..peasant..starts griefing in an instance and boasting.. you gotta think what on earth is going on here.That's a reference to a story one of my officers told me..a player started griefing on him in an instance, the player also stated he had much SP.. my officer checked wavedox.. he was lying! he had around 50SP and was at end game! o.o .. now idk what you think.. but i think that was cheeky. griefing is an awful thing anyways..intolerable; drama driving egomania! ..but to add the above.. was.. well.. in private we found it kind of funny. but it's still cheeky.

Well there's my thoughts.. no use in drawing it out into drivel.

have a great and bizarre day!

Sigma

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Update 22/03/17

Peasant                              = double or greater the CR of their SP.
Honorary Citizen             = matched or greater SP than CR.
Citizen                                = 150 SP or greater.
Made Man                         = 205 SP or greater
Noble                                  = 235 SP or greater.
Aspirant Scion                  = 270 SP or greater.
Scion of the Twin Cities  = 290 SP or greater.

redo
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Update 17/04/17


Peasant                              = double or greater the CR of their SP.
Honorary Citizen             = matched or greater SP than CR.
Citizen                                = 150 SP or greater.
Made Man                         = 220 SP or greater
Noble                                  = 250 SP or greater.
Aspirant Scion                  = 285 SP or greater.
Scion of the Twin Cities  = 300 SP or greater.