Hi guys
So.. I went on the test server for the first time since the 'stats revamp'. My thoughts? It's a harder stat clamp, masquerading behind a really nice new UI. I like the new UI I *really* do.
I remade my 'MonkoftheRedSun' char, but this time I made him Mental. I play Mental on Sigma these days so I knew what I was expecting. I am a GL vet and still have GL (and RL) chars. I played the Spark of Parallax solo at 166 cr. near the end Bleeze got me to half health.
This is.. astonishing, that the developers took away the 'good' parts and made the bad parts worse. it felt like I was playing at a cr much closer to 'correct' cr for the content.. this is a major slap in the face to anyone that has already earned their place. I will say it was very 'balanced'.. but a totally unrewarding experience. Why am I constantly using my weapon?? and why is it doing such **pitiful** damage? Either this is intentional by the part of the developers or they have so many 'yes men' around them they do not know.
Let me explain..
The reason people play RPG's is to get their characters *stronger*, each passing of a milestone is important to a player, and once passed, you are accepted as powerful towards that content. 'Balancing' aka stat clamping.. removes the reward that you earned. that perhaps you spend hundreds of hours EARNING. When I go into any T1 alert I should feel as OP as I do on the streets of Gotham and Metro, if I am end game I should *feel* my power at all times, with only end game content being challenging to me.
A Dev might ask 'don't you want to enjoy the content again, like you did the first time?' and the answer is simple: there is NO WAY to enjoy the content like I did the first time. If I am leveling a char, and I get into a good group, then there is a slim chance it might happen, but if I have passed that content.. all that is accomplished is that I have been made a fool of, as it is expected and DESIRED that those who have passed that stage are equally powerful to the cr they have achieved*.
That is how RPG's work. and always have. and always will.
Imagine a game..where each night you sleep, you have all your armor and weapons stolen and you wake up robbed. With opportunity you must spend significant time and resources to achieve satisfaction. Satisfaction that will never come as you are robbed again when you sleep. So you are left without hope. Without reward. Without reason to continue in a game that does not reward players.. but punishes them for interacting with it.
The methods they have now implemented in 1.4 had me constantly using my weapon, for no good reason.
It **feels* like an even HARDER STAT CLAMP. Now you understand why I said this.
I called the 'power back' mechanic 'AM'.. changing this was.. either spiteful or short sighted. It IS fine as it is in game.In fact.. the campaigners of #StatsMatter... of which I was one, focused less on balance and more not getting robbed.
Seems we are going to get robbed even more now. it's crazy!!
Finally..
As a side note, it has been announced that the new content is April, and so from the release ORS will be operational again.Unless this machiavellian 'Stat Clamp Deluxe 1.4' hits live.
SigmaAtom
------------------------------------
*this (feeling like the first time in a raid with a good group) has happened 3 times since I returned in December 2014. Twice before stat clamping was implemented 5 months later (April 2015). and once since, which was 3 weeks ago. Feb 2017.
Orginal GU47 info link:
https://forums.daybreakgames.com/dcuo/index.php?threads/halls-of-power-part-ii-game-update-47.249314/
Mepps said :
"Until now we have had to rely on raw stat differences to tune challenge levels. This lead to a very wide difference between low and high level statistics. Level 100 stats were over 600 times greater than level 1 stats. We can finally correct this. Now when fighting against non-player enemies with a Combat Rating higher than yours, you will inflict less damage and take more damage. The greater the difference in Combat Rating, the more you experience these effects."
It did not need correcting. it was already correct.
It was EARNED. We were ROBBED.
Now why they are messing with WM and AM I dunno.
unless is it a veiled attempt at more stat clamping.
No one from the #statmatter campaign asked to :
Remove AM.
Remove WM.
Slow us down.
What we did ask for:
Removing of code that prohibits us from expressing our full cr. THE END.
Sunday, 26 February 2017
Wednesday, 18 January 2017
Lantern Healer + New Lantern Content.. a suggestion..
Hi guys
I have retired but am helping out in a Child league of ORS, off and on, training and playing a bit.
---------
so as outlined [HERE] the work on a lantern healer could be done in a very short amount of time, needing only 7 new powers to complete the powerset.
I want to talk about new content to back up that suggestion.
I have often thought over the last year to two.. DCUO could have a 'new' city.
Why not open Coast City? well for one it is said to be too much work to make even a small new area, this is why we have 'cut up' areas at present. But.. I had an idea/tactic that would involve a modest amount of work, and give us a new city.
If South Gotham was unbottled and cleaned up then joined to the Coast City alert area, the resources used to reform South Gotham in to Coast City would be moderate.
No one has ever seen what South Gotham looks like unbottled so to the eyes it would be fresh and new. We could have new player bases and a fresh place for future instances to be 'cut up'.
In Coast City we never hear of their police stations, but we hear Star Labs has a strong presence, so hero safehouses could be a modified Star Labs (from the Superman vs Lex Luthor Star Labs instance) and villains could have a modified LexCorp safehouse from (the Iceberg Lounge).
So from Ferris Aircraft, we have a road in the south that exits the base. we have a few sparse buildings and slight desert which leads to a bridge.. that bridge would match up with the bridge leading in to (former) South Gotham, which now is the re-newed city of Coast City.
What's there?
2 safehouses per faction
5 suburbs
Huge Power Batteries, one for each Corps.
player bases.
General Missions
Star Sapphires trying to convert the women of Coast City. As Villians and Heroes, you must stop them in their misguided ways. Daily with an extra iconic boss fight; Carol Ferris.
Open World Raid Iconic* Bounties:
Heroes:
Hank Henshaw YL (team up YL)
Hal Jordan YL (team up YL)
Bizzarro YL (team up YL)
Larfleeze - Agent Orange
Black Adam SS
Sinestro WL
Sapphire - StarHeart*
Villains:
Robin BL (team up BL)
Aquaman BL (team up BL)
Supergirl RL (team up RL)
Bleez RL (team up RL)
John Stewart SS
Batman WL (Deadman granted)
Alan Scott - StarHeart**
For Heroes x 3 YL fight, and for Villains two team ups of x 2, all leading to fighting the devastating 'StarHeart', The last two fights of WL and StarHeart should be done as a entrance instance, the queue of which only appears in 'On Duty' once the other bounties are completed. No limit or replays required, as long as you complete the others before you can queue again.
Star Labs/LexCorp 'Duo Survival Mode'.
Gorrilla Grodd has taken over Star Labs and released the Iconic prisoners, you as a hero for Vibe or villain for Killer Frost, must send them back to their cells.
In Coast City.. there are many HUGE power batteries for each Lantern Corps.. while you (a Lantern) are near one of those batteries you either get a buff or debuff depending on the ring you wear. Players with powersets other than a Lantern Corps, get neither.
EVERYONE hates being 'caged in'. So the ceiling and limits would be as normal to the other two cities. no strange invisible walls makes us happy :)
What do you think?
I think this *needs* to happen, but either that's demanding of me, or I can see how badly the community wants these ^ kinds of things.
peace
SigmaAtom
*
Unlike the Mist Bounties, these Iconics can make Hard Light Constructs, Bizzarro making two huge fists to smash, Aquaman making sea creatures and tidal waves out of the air, Robin making batarangs appear behind you, Black Adam holding you down with hand clap and firing lightning at you. you get the idea.
*/**
Suggested backstory.
Sapphire the Earth Two version of Carol Ferris; The StarHeart making these individuals like 'priests' of their entities. Since Sapphire has came to Earth one, she has become linked to The Predator, just like in her original Earth.. and like Alan Scott being linked to Ion, neither of them need to charge their rings (they don't have rings) to create constructs. .. it's like Hal Jordan is the number 1 General for the GL's and Alan Scott is their Priest.
Sapphire is actually evil, unlike Carol Ferris of Earth One. She went from street urchin to adult jewel thief after her father died when she was young and Ferris Aircraft went into liquidation (she was 8yo). This was how she first acquired the name 'Sapphire'. She has killed people for money (as an assassin) until she met a dying Star Sapphire and felt the connection to The Predator of Earth Two, Sapphire remembered the love for her father.. and in this loneliness the Predator has pity and solace on her. Her story is almost identical to Hal's except she wasn't given a ring but imbued by the violet flame. The Predator saw in her the potential for great love. Note Alan Scott does not know that Ion existed in Earth Two. The Guardians did not exist, everything was done by the entities themselves.
I have retired but am helping out in a Child league of ORS, off and on, training and playing a bit.
---------
so as outlined [HERE] the work on a lantern healer could be done in a very short amount of time, needing only 7 new powers to complete the powerset.
I want to talk about new content to back up that suggestion.
I have often thought over the last year to two.. DCUO could have a 'new' city.
Why not open Coast City? well for one it is said to be too much work to make even a small new area, this is why we have 'cut up' areas at present. But.. I had an idea/tactic that would involve a modest amount of work, and give us a new city.
If South Gotham was unbottled and cleaned up then joined to the Coast City alert area, the resources used to reform South Gotham in to Coast City would be moderate.
No one has ever seen what South Gotham looks like unbottled so to the eyes it would be fresh and new. We could have new player bases and a fresh place for future instances to be 'cut up'.
In Coast City we never hear of their police stations, but we hear Star Labs has a strong presence, so hero safehouses could be a modified Star Labs (from the Superman vs Lex Luthor Star Labs instance) and villains could have a modified LexCorp safehouse from (the Iceberg Lounge).
So from Ferris Aircraft, we have a road in the south that exits the base. we have a few sparse buildings and slight desert which leads to a bridge.. that bridge would match up with the bridge leading in to (former) South Gotham, which now is the re-newed city of Coast City.
What's there?
2 safehouses per faction
5 suburbs
Huge Power Batteries, one for each Corps.
player bases.
General Missions
Star Sapphires trying to convert the women of Coast City. As Villians and Heroes, you must stop them in their misguided ways. Daily with an extra iconic boss fight; Carol Ferris.
Open World Raid Iconic* Bounties:
Heroes:
Hank Henshaw YL (team up YL)
Hal Jordan YL (team up YL)
Bizzarro YL (team up YL)
Larfleeze - Agent Orange
Black Adam SS
Sinestro WL
Sapphire - StarHeart*
Villains:
Robin BL (team up BL)
Aquaman BL (team up BL)
Supergirl RL (team up RL)
Bleez RL (team up RL)
John Stewart SS
Batman WL (Deadman granted)
Alan Scott - StarHeart**
For Heroes x 3 YL fight, and for Villains two team ups of x 2, all leading to fighting the devastating 'StarHeart', The last two fights of WL and StarHeart should be done as a entrance instance, the queue of which only appears in 'On Duty' once the other bounties are completed. No limit or replays required, as long as you complete the others before you can queue again.
Star Labs/LexCorp 'Duo Survival Mode'.
Gorrilla Grodd has taken over Star Labs and released the Iconic prisoners, you as a hero for Vibe or villain for Killer Frost, must send them back to their cells.
In Coast City.. there are many HUGE power batteries for each Lantern Corps.. while you (a Lantern) are near one of those batteries you either get a buff or debuff depending on the ring you wear. Players with powersets other than a Lantern Corps, get neither.
EVERYONE hates being 'caged in'. So the ceiling and limits would be as normal to the other two cities. no strange invisible walls makes us happy :)
What do you think?
I think this *needs* to happen, but either that's demanding of me, or I can see how badly the community wants these ^ kinds of things.
peace
SigmaAtom
*
Unlike the Mist Bounties, these Iconics can make Hard Light Constructs, Bizzarro making two huge fists to smash, Aquaman making sea creatures and tidal waves out of the air, Robin making batarangs appear behind you, Black Adam holding you down with hand clap and firing lightning at you. you get the idea.
*/**
Suggested backstory.
Sapphire the Earth Two version of Carol Ferris; The StarHeart making these individuals like 'priests' of their entities. Since Sapphire has came to Earth one, she has become linked to The Predator, just like in her original Earth.. and like Alan Scott being linked to Ion, neither of them need to charge their rings (they don't have rings) to create constructs. .. it's like Hal Jordan is the number 1 General for the GL's and Alan Scott is their Priest.
Sapphire is actually evil, unlike Carol Ferris of Earth One. She went from street urchin to adult jewel thief after her father died when she was young and Ferris Aircraft went into liquidation (she was 8yo). This was how she first acquired the name 'Sapphire'. She has killed people for money (as an assassin) until she met a dying Star Sapphire and felt the connection to The Predator of Earth Two, Sapphire remembered the love for her father.. and in this loneliness the Predator has pity and solace on her. Her story is almost identical to Hal's except she wasn't given a ring but imbued by the violet flame. The Predator saw in her the potential for great love. Note Alan Scott does not know that Ion existed in Earth Two. The Guardians did not exist, everything was done by the entities themselves.
Thursday, 8 December 2016
ORS is effectively Mothballed.
Hi
I have mothballed ORS, until, I assume March when I return, I needed a break. Have not had fun in this game for a long time and was only wasting money on it.
There are a couple of members still in ORS, and Kaya is there but pretty much inactive. Da and Jupiter Tonans have left as I asked them to, as it was unfair to hold on to them while I was away.
Today I found out they joined Freaks n Geeks league, I'm sure Akbar Khan (present league boss at time of writing) will look after them. I know Khan.. we're friends, he's a good dude.
Sigma
I have mothballed ORS, until, I assume March when I return, I needed a break. Have not had fun in this game for a long time and was only wasting money on it.
There are a couple of members still in ORS, and Kaya is there but pretty much inactive. Da and Jupiter Tonans have left as I asked them to, as it was unfair to hold on to them while I was away.
Today I found out they joined Freaks n Geeks league, I'm sure Akbar Khan (present league boss at time of writing) will look after them. I know Khan.. we're friends, he's a good dude.
Sigma
Wednesday, 23 November 2016
A Very Personal Dissatisfaction..
Hi guys
AFIII was launched on the 17th of Nov 2016, I don't relate to magic content, with the exception of Doctor Fate/Robert Newell, whose voice acting just pulls me right in, it is the only reason I like and play HoF (Hand of Fate).
A couple months ago, I became fascinated by the idea of a Lantern Healer.. this fascination has not left me yet. Everytime I am online I think about it.. and even the moment of clarity I had was so sharp, before I would log I would forget it wasn't real already. This.. persuasion of my heart has not stopped in all these hours and weeks; months now even, I have been logging and wondering why I am still playing, and AFIII has crystallized this even more, i am sad to say. WHY? becuase even though the content is well made, and much of it 'enjoyable'.. I feel that I just can't relate to it.
It becomes more and more evident to me, as pour money into this game, that I'm not happy. I think more and more about Borderlands Pre-Sequel, that wouldn't cost me anything to play as I've bought the season pass, and there is matchmaking and I can meet new people, and have a good time, not feeling bad for the hundreds and hundreds of pounds I've spent on DCUO in the last 5 months.
I'm not saying DayBreak have done anything wrong per se, I mean the content is not 5 months worth (3 months and 22 days to be exact) but generally people are pleased, if a bit miffed it took so long, and so wasted our membership.. and then gave a free DLC month to non members. ouch!
I'm wasting my money opening those boxes (time capsules) because I am not satisfied with the game, and while i realize why; lack of content for so very long, nothing is going to fill this hole i have now, except, perhaps leaving or taking a step back. I have not been happy in DCUO for many months.
As I write, I struggle inside myself, whether or not to leave my hobby of many years.
I don't know..
Sigma
AFIII was launched on the 17th of Nov 2016, I don't relate to magic content, with the exception of Doctor Fate/Robert Newell, whose voice acting just pulls me right in, it is the only reason I like and play HoF (Hand of Fate).
A couple months ago, I became fascinated by the idea of a Lantern Healer.. this fascination has not left me yet. Everytime I am online I think about it.. and even the moment of clarity I had was so sharp, before I would log I would forget it wasn't real already. This.. persuasion of my heart has not stopped in all these hours and weeks; months now even, I have been logging and wondering why I am still playing, and AFIII has crystallized this even more, i am sad to say. WHY? becuase even though the content is well made, and much of it 'enjoyable'.. I feel that I just can't relate to it.
It becomes more and more evident to me, as pour money into this game, that I'm not happy. I think more and more about Borderlands Pre-Sequel, that wouldn't cost me anything to play as I've bought the season pass, and there is matchmaking and I can meet new people, and have a good time, not feeling bad for the hundreds and hundreds of pounds I've spent on DCUO in the last 5 months.
I'm not saying DayBreak have done anything wrong per se, I mean the content is not 5 months worth (3 months and 22 days to be exact) but generally people are pleased, if a bit miffed it took so long, and so wasted our membership.. and then gave a free DLC month to non members. ouch!
I'm wasting my money opening those boxes (time capsules) because I am not satisfied with the game, and while i realize why; lack of content for so very long, nothing is going to fill this hole i have now, except, perhaps leaving or taking a step back. I have not been happy in DCUO for many months.
As I write, I struggle inside myself, whether or not to leave my hobby of many years.
I don't know..
Sigma
Thursday, 15 September 2016
Lantern Healer (Reworked)
System One, Ring Switching:
I would like to be availed a lantern healer whom I could switch rings at will, but that leaves us with the caveat that only females are allowed to be Star Sapphires.. which suits me fine. I have a female nature healer I would much prefer to be a Lantern and I would buy a extra char slot to make a male Blue Lantern, with both being able to switch to Indigo Tribe.
A 'ring cooldown' like an armory cooldown could be implemented to give time for the servers to load each blue/violet/indigo variant. this also sticks with lore, as removing your ring (for the other corps except GL and YL) is said be very 'draining'. Within the style menu in the section for skin colour etc an option for up to 3 colour squares, each one representing a ring.
System Two, Permanence;
If it was decided this would be technically expensive to switch rings, that the new coding would cost too much to implement.... and IF it was decided you could not switch beyond; the character power select screen or power switching token..
Then this would be MUCH cheaper to implement rather than a ring switching system. Power choice directly. All three powers would be near identical, with only cosmetic changes, esp. the power colours and ring colours.
The ideas put forward here, are the culmination, of RL/GL/YL, with a sympathetic emphasis on the Red Lantern 'damage-out-healing', and the Infinite Combos of the GL/YL corps. Like the RL 'Infuriate', the damage-out-healing for all group members, but is now without the need of a super charge. Of course there is a HoT and Priority heal, which is restoration based, but the other powers work together to make an effective healer while encouraging much damage.
| Blue Lantern
| Indigo Tribe
--Hero--> |
|
|
Female --
Blue Lantern
Indigo Tribe
Star Sapphire
Male ---
| Indigo Tribe
--Villain-->|
|
Female --
Indigo Tribe
Star Sapphire
It's within current canon inside the game due to vendors and (an) instance.
Blue Lantern for both hero genders, available from the vendor in Mogo (cr 97 'Shepherd of Adara')
Indigo Tribe available for both genders and both factions in WT/HoD (iirc around 110-120 cr 'Vesture of Proselyte')
Star Sapphire for Females of both factions as a reward in Love and War (iirc 97 'Heart of the Predator' )
--------
The only remaining Lantern power would be Orange with the 'Avatar of Ophidian' available in HoD.. but since it would most likely be a controller power (Mepps once said this on a live stream) and the only person in canon that is supposed to have a Orange Lantern ring is Larfleeze, Agent Orange.. IMHO I can never see it going to be a powerset in DCUO, much like White and Black are too OP, Larfleeze isn't deputizing (giving rings to..) anyone.
Morality vs Faction
On the subject of Star Sapphires..and if they are hero or villain, they are both, Carol Ferris is a hero.. and The Predator is a villain.. a being who encases other beings in crystal with a view to brainwash them using a ring to continue the influence over them into mindless drones. So yeh.. villain.
Actually it's quite a dynamic between Carol Ferris and the Predator.. the Predator's number #1 lantern is a hero. This is smart, as even as Carol will not always obey.. she can inspire love easily.
Fwiw, I have never seen a male Star Sapphire amongst the mobs. This correctly fits the lore.
Indigo Tribe work with Sinestro corps Red Lantern Corps, Green Lantern Corps & Blue Lantern Corps; and see no difference between them. They are neutral. This is the story told in DCUO and part of our world.
Hope and Life can only be heroic.
Compassion is neutral.
Love is both hero and villain.
Avarice is villainous with shades of neutrality.
Death is double villainous even to the villains.
Fear is heroic to themselves and villainous to others.
Rage is Neutral.
Will is heroic.
Will and Morality of the User
Fear
Will
Hope
Rage
Will and Morality of the Ring
Death
Avarice
Compassion
Love
Morality of the Ring and then User
Life
------------------
DCUO Banned List:
White Lantern
Black Lantern
Canon Breaking:
Agent Orange/Orange Lantern
--------
Observed Power Moves
Larfleeze (Agent Orange)
Is observed to be identical to the Hard Light Power aka. Green Lantern / Sinestro Corps.
-----
The following pictures are screen caps from Jens Andersen's video, and for non-profit educational purposes only. besides.. why not go and hit him up with a sub on his YT. Jens Andersen
:Video Here: credit also to 'Select Few' for taking part in the raid :)
------
Carol Ferris (Queen Star Sapphire)
While The Star Sapphires have 'Fan' from GL/YL, Carol herself shows many more moves.
She has a unique variant of 'Lightblast'. ..like RL Ragebringer, these are similar. In the video this is called 'Violet Light Blast'.
here is a picture:
During the power, the blast targeted allies and enemies, and after the above move, the Star Sapphires had a defence buff, meaning it could be an opposite to Lightblast in Controller stance. And be a Healer defence buff.
Another variant is called 'Passionate Embrace', with wavy lines instead of straight.
See Pictures:
There is also a unique variant of 'Handclap' which has two sets of hands.
In the video the name of the power is 'Hand Clap'.
See picture:
Carol has a variant of Azure Shockwave also, this is a power of Saint Walker (Blue Lantern). In the Video the name of the power is 'Absolute Devotion'.
See Picture:
She also has a unique variation of Temperance/Lantern Ward, which has Star Sapphire insignia's searching the ground.
See Pictures:
On second thoughts this *may* be a separate move.
The Pictures are in the wrong order as it was another SS that cast the second one.
Another power may be the Star Sapphire equivalent to Green Lantern and Sinestro Corps 'Ram'. It Corkscrews through the ground towards enemies.
See Pictures:
Saint Walker (First Blue Lantern)
Walker already has a legends character, I used : this : video by Kreese2007 to find out his moves. thanks to him.
Salvo of Adara, is a very loose variant of 'Ram' with a few improvements for DPS. The shot is 5 fold and becomes wider the further out your are.
Munk seems to have a non-supercharge variation of the blue lantern 'Hope'.
The move can be seen : here : in Balkan's video @ 8:44
Which Indigo-1 has also in Corrupted Zamaron duo.
Ever been in a raid.. and the healer prefers to spectate rather than participate? yeah, that's Indigo-1.
I am of course joking. I have been in that duo many times and she has helped. however after researching a few YT vids.. and her just standing watching during a boss fight, i thought it was funny.
Indigo-1 has a second variation of 'Hope', this time it blasts a huge circle of blue light from the epicenter.
can be seen in ApoSenseii's vid @ 7:30/31 .. look : here : and use YT slow-mo. :)
I will try to find the names (and pictures) for these, might be tough though.
Kyle Rayner
Having both a Green and Blue ring limits our knowledge of available Healer class lantern Heal/DPS abilities. but here are his powers.
While Construct Pencil is green, it could be retconned into DPS equivalent/variant of 'Entrap' if a book was added to snap close on the enemies. Variants could be : Construct Rose; entrap enemies of Love in light construct heart shaped chocolate boxes and let them know the pain they cause with a single construct rose. Construct Rubber Baton; entrap enemies of compassion within light construct rubber balls and make them feel the pain they cause with a construct rubber baton.
"Inspired Blast" is a variant of "Azure Shockwave" and the seemingly devastating "Absolute Devotion".
FWIW, Lantern Ward is my preference for the Lantern AOE Damage-out heal. With a 'Pull' instead of 'Push' effect, for making a 'Tank Mat'.. (the healer lays down the mat and Tank stands on the mat pulling mobs toward the center, while the group, gets damage based healing, players do not need to be in the AOE but mobs do)
Mind Over Matter, is a construct shield, I could easily see this being you + 3 group members, much like the other healers. Imho should time based, and damage in + power in.
Conflagrate is a power very unique to Kyle, I would think it like, Amon Sur's Yellow Lantern pet. Only he can do that.
A 'Inspired Blast' variant imho, should be the HoT and a variation of 'Recharge' for priority heal.
^ With the #statsmatter updating coming we will not need to have separate trees.
Violet Light Blast
Passionate Embrace
Hand Clap
Absolute Devotion/Inspired Blast/Azure Shockwave
Temperance/Lantern Ward
? Insignia
? Corkscrew
Salvo of Adara
Mind Over Matter
Recharge (Rejuvenate)
Hope Indigo Variant 1
Hope Indigo Variant 2 Supercharge
Fan and Spikequake are part of the Star Sapphire powerset.
Update: Found a CC from Star Sapphire called 'Dust Cloud' very powerful CC. would make excellent attack buff. Also they *seem* to have 'standard' Lightblast, the same one as the GL/YL's. If so, they have 2 Lightblast variants and the original. There is also 'Construct Grenade' adding one more power.
Another
A variant of 'Violence', could be used as a priority heal.
A variant of 'Snaptrap' with two huge pillows, balanced for *very* strong CC and not strong damage.
I'd like to see a 100% SC variant of 'Triage' as a raid heal; you + 7, time based.
Violet Light Blast
Passionate Embrace
Hand Clap
Absolute Devotion/Inspired Blast/Azure Shockwave
Temperance/Lantern Ward
? Insignia
? Corkscrew
Salvo of Adara
Mind Over Matter
Recharge (Rejuvenate)
Hope Indigo Variant 1
Hope Indigo Variant 2 Supercharge
Fan
Spikequake
Dust Cloud
Construct Grenade
Orig. Lightblast
Whats missing? 3 Supercharge abilities, 4 Powers. Description; definition of which powers do what.
I'd like to see the Healer Lantern have infinite combos like GL/YL. I think that would be cool.
Re-list + Suggestions :
Violet Light Blast (inf)
Passionate Embrace (def buff + inf; chance to ground targets)
Hand Clap (inf)
Absolute Devotion/Inspired Blast/Azure Shockwave (HoT+ all enemies in the radius become *targeted* damage-based heal mobs)
Temperance/Lantern Ward ( Damage based Heal/Tank mat puller)
? Insignia (inf)
? Corkscrew (inf)
Salvo of Adara/Salvo of Zamaron/Salvo of Nok (inf + target damage-based heal)
Mind Over Matter/Heart over Will/Power over Apathy (time based group shield + damage in = power in)
Recharge (Rejuvenate) (Priority Heal + movement buff)
Hope Indigo Variant 1 (inf, attack buff + percentage damage-out heal)
Hope Indigo Variant 2 Supercharge (25% SC damage out heal + 50% health for all party members)
Fan (inf)
Spikequake (CC + target damage out heal)
Dust Cloud (Strong CC; low damage, but attack buffs group members AOE + HoT)
Construct Grenade (high damage/70% modifier + inf)
Orig. Lightblast (Def debuff in healer role + inf)
---
Hopeful/Passionate/Empathic Blast (Dreadful Blast) (25%-50% of vita power recharge to group on completion of the combo/interruptible/regen debuff)
Construct Pencil/Construct Rose/Construct Rubber-Baton (Entrap) (inf)
Knowledge/Commitment/Sympathy (Violence) (Priority Heal + AOE movement buff)
Hold Fast/Hold to Love/A Kindness (Snaptrap) (inf)
SuperCharge
Last Hope/All for Love/Charity (Triage) Supercharge (100% SC / maintains full health for all party members*)
Group Shielding (raid shielding; time based 50% SC)
Reparation (50% SC variant of Chompers / aggro debuff and heals groups of mobs until they attack, then all healing becomes damage x2 to them and the group is healed all damage in + 10%; no CC)
---
Hopeful/Passionate/Empathic Blast (Dreadful Blast) (25%-50% of vita power recharge to group on completion of the combo/interruptible/regen debuff)
Construct Pencil/Construct Rose/Construct Rubber-Baton (Entrap) (inf)
Knowledge/Commitment/Sympathy (Violence) (Priority Heal + AOE movement buff)
Hold Fast/Hold to Love/A Kindness (Snaptrap) (inf)
SuperCharge
Last Hope/All for Love/Charity (Triage) Supercharge (100% SC / maintains full health for all party members*)
Group Shielding (raid shielding; time based 50% SC)
Reparation (50% SC variant of Chompers / aggro debuff and heals groups of mobs until they attack, then all healing becomes damage x2 to them and the group is healed all damage in + 10%; no CC)
I would suggest fireflies instead of the small bear traps for the healer chompers variant.
Last Hope/All for Love/Charity
Have you ever been in a raid.. and been a hairs breath close to beating a boss? a healer could reserve this SC for the last 60 seconds of the fight. Making it a very meaningful SC..but with it being a 100% not very easily attained and so could not be abused.
Animation locked in place for the duration. suggested time 60 seconds.
Reparation
hehe kind of proud of this one.. seems like a dud until you think about it. So for the group to do the most damage they all need to stop hitting, this builds teamwork, the mobs will be wiped out when just one of them hits, sure there is the danger a group member might die, but for best results leave the longest. rem *even* being close to a mob as [Assault] will aggro them, you dont need to hit them!
Imagine as a tank, you are *just* about to die, and the healer hits up this power, and the group realizes and stops. wow.. cool! Rejuvenate would be passive and draw no aggro from the mobs.
So stopping means everyone, inc the Tank can have a quick break and get a heal.
Group Shielding
You + 7 group members, shielded. Healing over time. without power over time. Healer equivalent of GL/YL SC Group Shielding with Healing over Time instead of Power over Time. Usable while controlled. 50% SC.
I hope you enjoyed this.. debriefing of Lantern Powers and a Potential Lantern Healer.
Have a Great and Bizarre Day!
Sigma
-------------------
Update:
Post from the forums, 3rd/Aug/2019:
I've been advocating a Lantern Healer for some time (as have many others gladly :) )
I realized something about my suggested unified Lantern Healer system last week..
It's within current canon inside the game due to vendors and (an) instance.
Blue Lantern for both hero genders, available from the vendor in Mogo (cr 97 'Shepherd of Adara')
Indigo Tribe available for both genders and both factions in WT/HoD (iirc around 110-120 cr 'Vesture of Proselyte')
Star Sapphire for Females of both factions as a reward in Love and War (iirc 97 'Heart of the Predator' )
--------
The only remaining Lantern power would be Orange with the 'Avatar of Ophidian' available in HoD.. but since it would most likely be a controller power (Mepps once said this on a live stream) and the only person in canon that is supposed to have a Orange Lantern ring is Larfleeze, Agent Orange.. IMHO I can never see it going to be a powerset in DCUO, much like White and Black are too OP, Larfleeze isn't deputizing (giving rings to..) anyone.
---------
10th/Aug/2019
Found a new Star Sapphire power move 'Surprise Volley'. Thanks to HeartofSky for the vid: here https://www.youtube.com/watch?v=44I9fb0Zl3U
It's very hard to take a picture of because it *seems* to be a 'chain lightning' effect
I'm not sure.. in fact, I can't really see anything except the SS Vanguard's animation, which is a bit like the kryptonian air punch but without the arm going up.
--
11th/Aug/2019
Seen another one.. Predator's Dangerous Devotion
Seems to be a solo tank pull version of Passionate Embrace done by the Predator. This should probably remain unique to him.
----
Thinking more on how to cheaply to make this powerset.. IF it was decided you could not switch beyond, the character power select screen or power switching token..
Then this would be MUCH cheaper to implement rather than a ring switching system.
in fact I'll add this above. 11th Aug.2019
Sunday, 28 August 2016
The ORS Senior Staff Training Manual.
Hello and Welcome to the ORS Senior Staff Training Manual.
Please take your time to familiarize yourself with the work and ideas represented here. We in ORS also wish to extend this training to any ORS child league's senior staff.
Please read the Terms and Conditions before continuing. This manual is for ORS/ORS child only, by continuing reading you agree to the terms and conditions.
The Manual
--------------
Senior Ranks :
League Boss (leader)
First Officer
Tactical Officer
League Boss:
First and foremost you should learn how morale impacts your small community, you by even the nature of the league system are the linchpin of your community. how you behave is watched by all, and often imitated. Acting in good character inspires others to to do the same. Don't be afraid to take charge of a situation, and never let another in the league take control of your actions, conversely always listen to their desires. This can be be achieved in a polite way. If an officer thinks he/she is alpha 'dog' no need to beat him down verbally about it, simply state that you were only looking for suggestions; not commands.
Be kind, when you can be kind; be harsh when a rule is fluanted.
Dressing Down
Dressing down from a league boss is a little bit more serious than from the other staff, remember you are not trying to satisfy your own ego, you are trying to instruct them to learn and grow. It is not about your power over a person, but what value you can bring to that person in the form of tutelage and inspiration, We want to enable them to correct their actions, not feel bad for offending you.
Politics
This job comes with advanced and weighty politics; as you are responsible for keeping even the staffs morale high. Without your attendance, the staff see no reason to return and continue doing the work you trained them for, why should they? you did not even bother to show up!When people leave remember to keep an eye on them via wavedox. they may wish to seek harm upon ORS because they were removed. Keep an eye on other league staff, not in a bad way, these might be valuable allies and you too can afford them aid.
Be friends with other league bosses. other league staff, you might think because someone is in a solo- league they lack importance, but that thinking is short sighted, meeting and naturally making friends with even a solo-league boss, can boost both your morales. But also you should not dismiss the chance that his solo-league maybe become popular and so he becomes an important ally.
The staff often get a jolt of morale when you tell them you are friends with other league bosses and staff, don't overplay your hand, once a month to put it in the conversation is enough.
Removal of Members and Staff.
This is your job. If members do not value and contribute to ORS/ ORS child league; they must be removed.You, as league boss can grant 'grace of leave' this is an agreement between yourself and a member. If a member then breaks that agreement, they *must* be removed for the sake of morale, but more importantly the sake of staff morale, the staff morale of which; makes running the league possible.
Recruitment
Finding the correct balance between your own personal recruiting, and the staffs is often a talent, mostly is depends on the morale of the Officers while they were being trained, and if you showed great confidence in recruiting while training them. Much of this is the First Officers job, however you should note your influence with the staff in respects to recruitment.
Note to the Child League's Boss
Never use the system of co-leaders, your league will be ripped apart, you will never garner respect from your staff and you will end up a casual league. It is like handing your panties to someone you just met. never do it. having three senior staff works for many reasons that I hope you will glimpse within this Training Manual.
You will find it difficult to not be the role you were as an officer. Be it general staff or head of dept.
This is fine while you are learning being a league boss for the first time, and you may grow and be unable to change that. This is all fine, but you do need a First Officer that will counter and balance but also provide unity.
First Officer
The First Officer's job is to be the unifying force of the league, to rally everyone behind the Boss.
A second voice of thought to actions about to be taken.
Be able to discuss the morale of the league and be able to give suggestion on improvement.
The First Officer should be an outstanding recruiter; this is not always so, but when choosing an Officer to replace a FO, this quality is of huge advantage,
Politics
the FO's handling of politics is much like the league bosses, so please read above.I have never had senior staff remove members for bad behavior, as I have always done this, however I expect them to be able to do so. Especially the politics of ORS for an FO it is vital.
Another job of the FO is to check on the staffs morale, they may wish to open up to the FO before they perhaps embarrass themselves before their Boss.
Tactical Officer
The TO's job is to plan the future of the league, how to expand and grow the league, but also, to be the third voice within the senior staff, should a disagreement come between the Boss and FO.
Being TO is the easiest of the three jobs. Things like planning events and organising members to do tasks for feats or other things.
Shifts
Determine between all three senior staff what times are convenient for each senior staff members to take. agree between the three of you. there should one member of senior staff online at all times (or as close as possible).
Each Senior Staff 'on shift' is responsible for :
1. helping members and staff, before doing their own content.
2. keeping an eye on the attendance of members and staff.
3. maintain the ideals of ORS at all times.
4. upholding morale of the league as a whole.
5. instructing members and staff on the correct way things are to be done, however with this caveat; you should be polite at all times.
We hope the Senior Staff Training Manual has been instructive.
There is no test, real life is the test as you are now dealing with real people with a real psychology.
Good luck!
SigmaAtom
League Boss of OrderoftheRedSun.
Terms and Conditions.
Should uninvited others of non ORS origin, read said manual use for training, by reading and practising the information contained within, you agree to the following terms and conditions.
1. you will state where you received this training and by whom (myself; SigmaAtom). while you are training or practising, at least once to other staff in your league.
2.You will aid me should I need your assistance if one of you leaguemates becomes troublesome to myself or ORS.
3. If it be that, these training techniques are generally practised and shared within your leagues staff, that they are popular, you agree that you will contact me in game to discuss your league becoming a child league of ORS.
Please take your time to familiarize yourself with the work and ideas represented here. We in ORS also wish to extend this training to any ORS child league's senior staff.
Please read the Terms and Conditions before continuing. This manual is for ORS/ORS child only, by continuing reading you agree to the terms and conditions.
The Manual
--------------
Senior Ranks :
League Boss (leader)
First Officer
Tactical Officer
League Boss:
First and foremost you should learn how morale impacts your small community, you by even the nature of the league system are the linchpin of your community. how you behave is watched by all, and often imitated. Acting in good character inspires others to to do the same. Don't be afraid to take charge of a situation, and never let another in the league take control of your actions, conversely always listen to their desires. This can be be achieved in a polite way. If an officer thinks he/she is alpha 'dog' no need to beat him down verbally about it, simply state that you were only looking for suggestions; not commands.
Be kind, when you can be kind; be harsh when a rule is fluanted.
Dressing Down
Dressing down from a league boss is a little bit more serious than from the other staff, remember you are not trying to satisfy your own ego, you are trying to instruct them to learn and grow. It is not about your power over a person, but what value you can bring to that person in the form of tutelage and inspiration, We want to enable them to correct their actions, not feel bad for offending you.
Politics
This job comes with advanced and weighty politics; as you are responsible for keeping even the staffs morale high. Without your attendance, the staff see no reason to return and continue doing the work you trained them for, why should they? you did not even bother to show up!When people leave remember to keep an eye on them via wavedox. they may wish to seek harm upon ORS because they were removed. Keep an eye on other league staff, not in a bad way, these might be valuable allies and you too can afford them aid.
Be friends with other league bosses. other league staff, you might think because someone is in a solo- league they lack importance, but that thinking is short sighted, meeting and naturally making friends with even a solo-league boss, can boost both your morales. But also you should not dismiss the chance that his solo-league maybe become popular and so he becomes an important ally.
The staff often get a jolt of morale when you tell them you are friends with other league bosses and staff, don't overplay your hand, once a month to put it in the conversation is enough.
Removal of Members and Staff.
This is your job. If members do not value and contribute to ORS/ ORS child league; they must be removed.You, as league boss can grant 'grace of leave' this is an agreement between yourself and a member. If a member then breaks that agreement, they *must* be removed for the sake of morale, but more importantly the sake of staff morale, the staff morale of which; makes running the league possible.
Recruitment
Finding the correct balance between your own personal recruiting, and the staffs is often a talent, mostly is depends on the morale of the Officers while they were being trained, and if you showed great confidence in recruiting while training them. Much of this is the First Officers job, however you should note your influence with the staff in respects to recruitment.
Note to the Child League's Boss
Never use the system of co-leaders, your league will be ripped apart, you will never garner respect from your staff and you will end up a casual league. It is like handing your panties to someone you just met. never do it. having three senior staff works for many reasons that I hope you will glimpse within this Training Manual.
You will find it difficult to not be the role you were as an officer. Be it general staff or head of dept.
This is fine while you are learning being a league boss for the first time, and you may grow and be unable to change that. This is all fine, but you do need a First Officer that will counter and balance but also provide unity.
First Officer
The First Officer's job is to be the unifying force of the league, to rally everyone behind the Boss.
A second voice of thought to actions about to be taken.
Be able to discuss the morale of the league and be able to give suggestion on improvement.
The First Officer should be an outstanding recruiter; this is not always so, but when choosing an Officer to replace a FO, this quality is of huge advantage,
Politics
the FO's handling of politics is much like the league bosses, so please read above.I have never had senior staff remove members for bad behavior, as I have always done this, however I expect them to be able to do so. Especially the politics of ORS for an FO it is vital.
Another job of the FO is to check on the staffs morale, they may wish to open up to the FO before they perhaps embarrass themselves before their Boss.
Tactical Officer
The TO's job is to plan the future of the league, how to expand and grow the league, but also, to be the third voice within the senior staff, should a disagreement come between the Boss and FO.
Being TO is the easiest of the three jobs. Things like planning events and organising members to do tasks for feats or other things.
Shifts
Determine between all three senior staff what times are convenient for each senior staff members to take. agree between the three of you. there should one member of senior staff online at all times (or as close as possible).
Each Senior Staff 'on shift' is responsible for :
1. helping members and staff, before doing their own content.
2. keeping an eye on the attendance of members and staff.
3. maintain the ideals of ORS at all times.
4. upholding morale of the league as a whole.
5. instructing members and staff on the correct way things are to be done, however with this caveat; you should be polite at all times.
We hope the Senior Staff Training Manual has been instructive.
There is no test, real life is the test as you are now dealing with real people with a real psychology.
Good luck!
SigmaAtom
League Boss of OrderoftheRedSun.
Terms and Conditions.
Should uninvited others of non ORS origin, read said manual use for training, by reading and practising the information contained within, you agree to the following terms and conditions.
1. you will state where you received this training and by whom (myself; SigmaAtom). while you are training or practising, at least once to other staff in your league.
2.You will aid me should I need your assistance if one of you leaguemates becomes troublesome to myself or ORS.
3. If it be that, these training techniques are generally practised and shared within your leagues staff, that they are popular, you agree that you will contact me in game to discuss your league becoming a child league of ORS.
Wednesday, 10 August 2016
Lazy players AKA 'skating'
Hi guys
So.. im not going to point any fingers, but the rumors seem to be true* . needed to get that out.
So over the last month or so.. skating on EU server been between average (after server merge) to bad.
example:
During Mist Recovery, we had this healer stand on the top of a building.the remaining three of us fighting and dying*. So i switched to troller and went over to him.
i said 'hi man you coming?'
he replied 'eat'
me: huh?..no dude we need you.
him: I help later for boss battle.
Then another group member came up to him understandable miffed.
and said '?????'
and I said ' no you won't. we will kick you.'
And kick him we did.
This *keeps* happening.and the weird thing is, you can't kick them for a few minutes, for some reason. prolly to protect everyone from auto/nasty kicking.
I mean.. if an acquaintance PM's me and we make a deal that they will pay me for the work. OK. then its been agreed. OR if you have a leaguemate on a league run, and it's agreed by the staff that they should skate. then OK. but random strangers standing at the start expecting everyone else to do the work. AND NOT GET KICKED?. no way.
First day of the merge. I put together a CC reaper raid team.
6 PS players
2 PC players.
The PS players hid in places; trying to not do the reaper farming. hoping the others would do the work. so i started kicking them for just standing around. until it was only me and the other PC guy.
Shocking behavior!
there are many good PS players. but the sheer chunk of ultra lazy ones is an embarrassment to you all.
Sigma
*We had zero skating on PC server before the merge. period.
*I was leveling a lower alt.
So.. im not going to point any fingers, but the rumors seem to be true* . needed to get that out.
So over the last month or so.. skating on EU server been between average (after server merge) to bad.
example:
During Mist Recovery, we had this healer stand on the top of a building.the remaining three of us fighting and dying*. So i switched to troller and went over to him.
i said 'hi man you coming?'
he replied 'eat'
me: huh?..no dude we need you.
him: I help later for boss battle.
Then another group member came up to him understandable miffed.
and said '?????'
and I said ' no you won't. we will kick you.'
And kick him we did.
This *keeps* happening.and the weird thing is, you can't kick them for a few minutes, for some reason. prolly to protect everyone from auto/nasty kicking.
I mean.. if an acquaintance PM's me and we make a deal that they will pay me for the work. OK. then its been agreed. OR if you have a leaguemate on a league run, and it's agreed by the staff that they should skate. then OK. but random strangers standing at the start expecting everyone else to do the work. AND NOT GET KICKED?. no way.
First day of the merge. I put together a CC reaper raid team.
6 PS players
2 PC players.
The PS players hid in places; trying to not do the reaper farming. hoping the others would do the work. so i started kicking them for just standing around. until it was only me and the other PC guy.
Shocking behavior!
there are many good PS players. but the sheer chunk of ultra lazy ones is an embarrassment to you all.
Sigma
*We had zero skating on PC server before the merge. period.
*I was leveling a lower alt.
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