Wednesday 1 June 2016

SigmaAtom's quick crash-course to Strategy

Hi guys

Firstly, I'm no expert, but I make a small token of this to new players to ease the understanding of roles and what they do and how they are supposed to work together. and for advanced players, yes I'm a clutch player guys. slow methodical. :)
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First written for my old league in 2011, updated a bit.

Tank
first into the fight. highest defence. the tank leads the charge of the formation and should know maps well, a basic grip of the storyline helps too. the whole group follows the tank as a pinnacle of formation. can grant defence.

DPS
general fighter and/or heavy weight. does quest and story items. protects the controller and healer, does crowd control (killing mobs) good all rounder. information dps's move around a bit but should try to stay in the centre behind the tank, as the healer and controller should line up with the tank.

Healer
keeps everyone alive. essential. lowest defence. stays at the back of the charge and has the controller as bodyguard. should not be made to fight, if any dps's let hostile's stray a combination of the healer and controller is used to take down the hostile.

Controller
restores energy: keeps the fires burning. aerial attack, stays last in the charge to protect the healer, if you see me waiting for you and your a dps.. kindly move!. ill want to protect the healer first. the controller charges their energy by build ups of weapon discharge, then shares it with the group, the healer gets to heal the dps get to fight and the tank can grant defence to themselves or others.
and that's my brief guide to roles and formation.
Sigma
(mumbles under breath: dps' wandering off flip sake..)

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Tanks have ultracharged health.
DPS can tank, but without the bonus it makes it more difficult.
Healers are bit smashed in this game tbh. but the role is designed that way for good reason. if they were not they could repeatedly heal themselves (this happened at launch making them undefeatable iirc in PVP).
If the troller can't see the healer he can't power heal them, many tanks will say that the healer should go at the back, last, but this breaks the ability to power heal + BG (bodyguard). not all trollers fly, but i found many many do.. with good reason, you can see the whole fight from the sky easily.
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*Roles in Tandem

The Tank's job is to keep the whole group alive, if your group wiped quickly, and the healer was empty, the tank did not draw enough aggro.

The Tank's primary concern is the whole group's health. Tank buffs can also help the survivability of the group, but especially support. human shield distracting mobs/enemies by drawing the aggression toward them (aggro).

The Healer's job is similar but with emphasis on keeping the tank alive. Buff's to keep the DPS happy and hitting hard. Tank comes first and the healer should always reserve a little power for the tank.

The Controller's primary job is to keep the Healer alive. Debuffs are secondary, PoT's/Recharge thirdly. (second and third can be interchangeable depending on the situation, but never the first) always keeping enough power for the healer to keep everyone alive (meaning also and primarily the tank).

DPS's *should* be PoT'd and HoT'd at all times. The Controller can use debuffs on enemies to control the group's power eating by lowering defence, controlling the healer power out with weapon smashing and increasing the group survivability. The Healer can add buffs raising the protection and abilities of the group, increasing survivability and help alleviate power eating.

Recently I see more and more healers wondering off and ranging.. this is an upsetting trend, and I feel bad every time they die because of this, if they had stayed close I could have protected them and revived them from knockout.

Group Jobs.

The Tank is the *only* one who should open doors or trigger 'open door events', He/she should wait for the whole group. No DPS's should trigger the event.. why? becuase it grows confidence in the tank, that they can do their job without a DPS taking it off them. I heard recently from a friend 'so many leagues now don't let you express your role as a tank.. they just treat you as another DPS' .. that's became so true over the last few years from what i gather.

The Tank and Controller have a symbiotic relationship in regards to keeping ~the integrity of group formation.
The Tank should wait until all group members are in the trigger spot/door until proceeding, the controller should wait on the last group member to keep them with the group. When the tank checks his map, he/she should see no blue blips off map, if he does, it means 1 or more of the group have fell behind and the controller is probably there waiting on the lagging group member, and the he (the tank) should tell the group to wait.

I have seen LOADS of DPS's triggering a door event, only to die, coz I was the ONLY Troller in the raid. They needed me but I was busy collecting an errant DPS, so why would another DPS trigger the door event? the healer is almost certainly going to die without the controller present, then the tank then the DPS. you need to wait for the group to be whole.

Simply put the DPS's primary concern is dealing damage to mobs. Protecting support yes. but killing firstly. Story yes... but. you get me. :)


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Here are some Strategy Plays I thought up.. these are just to give ideas, nothing more :)


17th October 2012

Well, now after a month or two months Raiding off and on, before this Alerts was my staple diet, I have come up with some raiding strategies.. if you will indulge me..

Standard Raid
2+2+2+2=8, the raid most may use if available.
2 Tanks to draw fire and grant protection.
2 DPS to deal damage. protect the group and do story.
2 Healers to keep everyone ALIVE, also can add buffs.
2 Controllers to Regen charge and bodyguard each healer.
1+3+1+2+1=8 The Raid people use when they only use 1 Tank.
like above although..
1 Tank to draw fire and grant protection.
3 DPS, two of which do damage and do story, 1 keeps an eye one of the Healers, because 1 Controller, the controller that does the Buffs/Debuffs, cannot always bodyguard them.
1 Controller to do buffs/debuffs and drink colas as to not put a strain on the other controller, as the second controller has to 'feed' a group of six. but this controller should help out when possible, but it's not mandatory. also can bodyguard but again not mandatory. This Controller's job, is to try to ease the group's energy eating and so to ease the other controllers job. also helps kill bosses, as a kind of, second debuff Tank. kind of.
2 Healers that keep everyone alive :) can also Buff.
1 Controller, does Regen and Charge and stays at the back of the formation like normal, the other does the Buffs/Debuffs.
Some 'Plays' I have thought of but not had the pleasure to try yet.


This play , I call 'PopStar' haha.
1+3+3+1
That is 1 Tank 3 DPS 3 Controllers and 1 Healer.
This one is a full on assault, and puts strain on the Tank, with the Healer as 'PopStar'. 3 Controller bodyguards 'spamming' regens and charging, while DPS and Tank do all the heavy lifting. This play is a mirror, with the Tank at the front then 3 DPS then 3 Controllers, and 1 Healer. the Healer is surrounded.
Fire Tanks can also help in this situation by healing the front line DPS.
the Controllers are to keep everyone at full energy. but really to keep the healers energy full so the healer can spam health to keep the Tank and DPS alive.
If you're a big eater you'll like this play as you can always use your strongest attacks.
I kinda figure Aldin might like this.. haha. BB not so much. -.- (old leaguemates 2012)
I call this play, 'Two Legged Horse'
2+3+1+1
This a is a weak/slow/churn play. It's for very hard slow levels.
2 Tanks to draw fire and do story.
3 DPS who do crowd control and bodyguard the [support].
1 Healer to keep everyone ALIVE. hehe
1 Controller to charge the healer. the Controller needs time to rebuild energy to give to the [assault] and this is in relation to what was going to be a slow churn anyway.
Fire Tank again can aid healing the front line here.
With this play take your time and be thorough, and the DPS *has* to stay close to everyone and kill every bad guy.
Just in case you were unsure..
Tank and DPS are [assault] and Healer and Controller are [support].. think of them like.. a band. The Tank is the Singer, the DPS are the Guitarists, the Healers are the Bassists and the Controllers are the Drummers.
Well thats enough from me just now guys.
Sigma.


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Hope I haven't made a fool of myself and helped new players understand how the roles work together :)
Sigma 2015
have a great and bizarre day!



P. S if anyone is an expert and has any improvements, please PM me :)

update: I recently read the 'Tip:' about role-less buffs.. i'm not sold on it, but it must be a good thing right?..no idea how it works out though. no way to check.

*updated 26/05/15

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