Wednesday, 1 June 2016

Third of It's Kind..

 Mar 26, 2016.


Hi Guys

Hope it's okay to write a little blog article here, few ideas, thoughts and feelings. If you're not interested, please ignore. kindly. otherwise.. welcome! grab a tea or coffee and have a read :)

This a is bit of a daydream for me so please indulge me.

So we have Water coming very soon as far as I am aware; it's this year. I *believe* we get 2 new powers a year, so much much later in the year will be Serums. but understandably, this varies due to work schedule.

I have really enjoyed Earth and Sorcery DPS, many quip that the pets are overpowered, I know I am fully modded for both. not an excuse, but an extra reason during end game to have one like me on your side. Pet powers work with me, I can focus on my prep and then in battle my WM, ..I have a disabling illness that often makes it hard to concentrate*. OKAY .. so that's out of the way.. some fun!

I'd like to see a Galactic Power.. a Controller Class pet power..

Galactic
Focus your abilities using the tech of the galaxy to aid your group.

Image
make a holographic duplicate of yourself to aid you in battle.
PoT's the group. each duplicates role is appropriate and matching.
Damage Modifier: 35%

Telepathic Circuit
Connect with your groups minds, revitalizing and re-strategizing them.
Charges the group and boosts movement mode.
Damage Modifier: 35%

Image Image OR Terrorbots
Summon either a second Holographic duplicate or five strategic robots to aid you in battle.
1. Your holographic duplicate makes a holographic duplicate of himself. 20% chance of him creating a third. sometimes comes out wrongly (mis-shapen and wrong colours)
2. Unleashes 5 Security Robots from the outer reaches of the worst parts of the galaxy.

In loadouts you are given a choice of which you would like, you can have one activated but not both at the same time. Unlocks special loadout menu once bought called 'Master'.

Master
Strategize your robots for maximum effect.
choose which kind of robots you would like in your security team.
choice of 5 of each role. Tank DPS Healer Controller.

Activates all robots; no second activation menu needed.
Damage Modifier: 35%


Teleport Grenade
Strategically teleport a grenade to your enemy's weakest point granting a critical hit.
Adds 'Magnetic Charge' to enemies. Each Magnetic Charge grants power back for each of your duplicates. hits groups, grants single critical.
Damage Modifier: 40%

CrazyBot
50% Supercharge
Employs a massive insane poetic robot* in your service for a time.
Quotes Shakespeare while decimating enemies.

* a refurbished partially reconstructed Sunstone robot. repaired using junkyard pieces.

All In.
Using the auxiliary chip in your telepathic circuit unlock the fierce weapon attack possible by allies and pets.
Precision buff. works on allies and pets alike.
Adds chance of Magnetic Charge to all pet strikes.
Damage Modifier: 40%

Crippler
Deploy a device used in the furthest reaches of spaces penal colonies.
Cripples single opponent's movement move, chance of stun (DPS only). effect last 3 x as long in controller role and adds chance of Magnetic Charge to enemy while successfully crippled.
Damage Modifier: 45%

HACKER!
35% Supercharge
Using your telepathic chip to access enemy robots AI and turn them against their masters.
Does not work on humans or aliens or magic. only enemy robots. changes your power loadout button to a wheel of fortune, 3 colours, red yellow and green. Green turns all robots to your side. Yellow turns 1 robot to your side. Red turns one of your robots to their side. Does not work on holograms.

Fallen Few
Using your teleporter; instantly teleport to a fallen ally ready to revive.
Will choose the closest knocked down ally unless KO timer is less than 1 second.
Damage Modifier: 50%*

*(modifier activates on revival and is granted to revived ally, revived ally has chance to strike and cause Magnetic Charge restoring power to your holograms)

Omni-Blast
Using your innate blasting gloves, create a wave of disorientation impacting targeted enemies.
Hits and stuns group enemies. controller role : Weapon Break. attack debuff.
Damage Modifier: 50%

Titanic Disruption
Short-circuiting our chest defibrillator, let out a wave of magnetic disruption, hurting and disorienting enemies.
Stuns and roots groups of enemies. controller role : Armor Break. defense debuff.
Damage Modifier: 50%

--
Cosmic
Tap into the ultra-natural, the cosmic.
The Cosmic animations for Controller are very quick; instant. This is to enhance the feeling of Cosmic Zen.

Seeing
See what exists, what is needed, have perception.
PoT's the group.

Knowing
Know the universal, and tap into unlimited cosmic power.
Charges the Group.

Peace
Create peace with your enemies.
Aggro debuff. some enemies become passive until attacked by a group member.
(this could be used in certain boss fights to take the aggro off the healer, using a non offensive AOE)

PSY-Wave
Tap into the Cosmic, the Zen Universal concept and root your opponents to a space and place frozen in time.
Marks opponents with 'Anti-Zen' each Anti-Zen charge makes it more difficult for them to remain in space-time.
destabilizes enemies from reality, causing them to phase and take additional damage.
Controller Role : Armor Break.
Modifier: 45%

Justice!
Using your cosmic powers for the hand of justice, strike terror in to the hearts of foes!
Stun and attacks groups. adds Anti-Zen charge.
Modifier: 40%

The Natural
10% Supercharge
Using the innate self-interest of the universe to keep what exists existing, create a shield for you and all allies.Damage modifier is very low due to the universe protecting all. Shield PoT's in controller role, quick cooldown.very strong shield.
Modifier : 15%

Omni-Cosmic
100% Supercharge
Tap into the Ultra-Natural State of your Cosmic self and unleash the forces hidden within!
Transform in to your Cosmic Self granting a new state and powers.

Seeing becomes ALL-SEEING each PoT is a full charge.
Knowing becomes ALL-KNOWING each Charge grants all buffs to group.
Peace becomes BENEFICENT each AOE of Peace subdues all enemies.

Weapons attacks are imbued with 'Vengance' each 3 stacks of vengeance, triples the blows. stacks unlimited, while form lasts, depends on the hit counter to react.

Eye of The Infinite
Strike sheer terror into your foes by knowing all about them.
inflicts Terror and Anti-Zen.
Modifier: 50%

Hand of The Infinite
Raising your hard to strike an opponent causes them to run in mass panic.
Inflicts Panic and Anti-Zen
Modifier: 50%

Zen
75% Supercharge
Influence the ultra-natural in all allies making them invincible for a time.
Enemies who strike them become struck with Anti-Zen, panicked and magnetically charged.
adds 70% damage modifier to all allies for duration of the damage immunity.



I think I am running out of ideas guys :D been 2 hours writing this.
I'm knackered.

My main char has an RP of a Spectre based background. kinda.

have a great and bizarre day!

Sigma




*I am not stupid, I have a gifted IQ. but i have sleep apnoea which leaves me in an agonized and drunken state due to lack of oxygen.

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Updated 09/Aug/2016

Original :

https://forums.daybreakgames.com/dcuo/index.php?threads%2Fthird-of-its-kind.270636%2F

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